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Twin-Blade Thatch

C0449
F0449
QCK
4th division commander of the Whitebeard Pirates. He happened to acquire the Dark-Dark Fruit that then-2nd division commander Blackbeard had been seeking for years, and was killed for it.

Details

No. 449
Type QCK
Class Slasher
Class 2 Cerebral
Rarity

★★★★★

Max Lv. 99
Cost 28
EXP to Max 4.000.000
Sockets 4

Stats
(before LB)

HP 2505
ATK 1190
RCV 302
CMB 4

Skills
(before LB)

Special: Pirate King’s Sword


Click to see characters with matching specials

Greatly increases chances of getting a QCK slot for 3 turns

Cooldown

Level Turn
1 16
MAX - 7 10

Manual Location

Captain Ability: Frank Cook

Triples QCK characters’ ATK as long as HP is full prior to attacking

Sailor Ability:

N/A

Support Ability:

N/A

Switch Effect:
For dual units only

N/A

Rumble Stats
Rumble Special: N/A
Rumble Ability: N/A
Rumble Resistance: N/A
Rumble Speed: N/A
Rumble Defence: N/A
Limit Break Upgrades
HP ATK RCV Slot CD
2535(+30) 1360(+170) 382(+80) 5(+1) ((-1))
Post-LB Captain Ability: N/A
Post-LB Sailor Ability 1:
  • Boosts crew's base stats by 20
  • Makes characters DEX slots have matching slot effects
Post-LB Sailor Ability 2: N/A
Post-LB Potential Ability 1:
  • Slot Bind Resistance
  • Own Special Charge Time Reduced
Post-LB Potential Ability 2: N/A
Post-LB Potential Ability 3: N/A
HP ATK RCV Slot CD
N/A N/A N/A N/A N/A
Post-LB Key Captain Ability: N/A
Post-LB Key Sailor Ability: N/A
Post-LB Key Potential Ability: N/A

Tandem

N/A

Evolution

Chain
F0448
Evolve arrow sm
F0449
Materials
{{{EvolutionMaterials}}}

How to Obtain

This character entry on official Bandai OPTC page (en)/(jp) Some links may be broken due to en and jp having different numbers for some characters


This character entry in OPTC-DB

Sample teams using this character as a captain: Nakama Network list

Notes:

  • A useful character, both as the occasional captain for speed runs in which you don't intend to take damage, and even more as a sub for three turns of having some QCK orbs. This type of a special is particularly useful against bosses who can interrupt normal way of orb creation/manipulation.
  • A crowd sourced testing result on Gamewith shows a ~50% chance of landing a QCK orb (source). Low sample, but probably roughly right. Update: a more throughout mechanic analysis suggests the number is an exact 60%. See here.
    • 60% number is of course affected a bit by Matching Slots sockets, so in reality you will likely be getting a number closer to 65% or so...
  • Special-wise, Little Oars Jr. Charging! is his STR version. Nico Robin A Pirate Who Lives by Her Code is his INT version and Sanji Escort to the Next Town is his DEX version. No exact PSY version yet; Legend Shanks is less efficient but provides a constant boost, and Sabo Mt. Corvo’s Brothers 3, Cup of Sworn Brotherhood might be even better but next to nobody has him so it doesn't matter :P.
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