If you think there is something missing or unclear from this guide, don't hesitate to comment. Or edit the guide directly, this is a wiki after all :)
New Player BasicsEdit
Tips intended for Pirate Level (P-LV) <70 - but even more experienced players may find few useful nuggets here.
Before you startEdit
specia At the beginning, near the end of tutorial, you get a random Rare Recruit (RR) unit. Eventually you will have dozens if not hundreds of those, but your starting one can significantly affect your game. The problem is that as a new player, you do not know if you got something useful or a piece of crap. With hundreds of units, this needs a dedicated guide. Here is a brief summary:
For Perfectionists: It is recommended you start the game during a biweekly Sugo Fest event. Then wait until you get the Sugo-Rare unit. The odds of that are about 1-2%. Good luck, and we hope you won't hate the game after an expected 50+ runs through the tutorial...As compensation, consider that each pull is equivalent to 5 Rainbow Gems, which you need to collect over a 5 day period or buy for 5 USD.
For Less Patient People: you want a unit that is not 'fake gold' (i.e. not 3 stars evolving to 4 stars, but 4 stars evolving to 5 stars; there are five common 'fake gold' units - see here and reinstall the game if you got anything numbered 784 to 793), and has a good captain ability or specials (be thankful these days we can no longer poor crappy farmable story units like Don Krieg from RR). Good captain abilities mention the word PERFECT, or ATK boosts that are over 2x in their captain ability. Of course, there are exceptions, and many units out there have great specials. If in doubt, visit our page for that unit (we progressively add notes describing usefulness of each character) or google "optc is NAME a good unit" and you should get an idea.
Also see the guide at https://www.reddit.com/r/OnePieceTC/wiki/guides/reroll
Beginner Guide to Team BuildingEdit
Note: the game has changed significantly since its release, becoming more new-player friendly and increasing choices for early game.
You start the game with stage two Luffy, namely Monkey D. Luffy Gum-Gum Pistol, a random Rare Recruit unit and some common trash units. Since fall 2017 on the second login-day you will also receive the awesome Trafalgar Law Straw Hat-Heart Pirate Alliance . If you read about re-rolling above, your initial RR unit should be good, and even if you didn't you will be in a much better situation than most players who started the game during the times you could pull crappy story mode characters (ex. Don Krieg); just reroll if you get the crappy 'fake gold'-type of a unit. You will also get 5 rainbow gems for "500 taps" during initial download, and you will be getting 1 free rainbow gem each day in the in game mail (you will also get more gems from various events and achievements). Convert them to RR units ONLY during Sugo-Fest Event.
You may be limited from being able to put your RR unit(s) in your team due to being "overcost". Keep playing and this limit will go away (at the speed of roughly 2 cost per every 2 pirate levels (P-LV), with every other level giving you one more unit of stamina).
Anyway, you will probably have no choice but to use your starting Luffy as a captain of your trash characters for few battles (unless you started during rare times everyone gets a promo character, which are often newebie friendly). Don't worry, the first battles are simple enough that your starting units will work with no sweat. However, as you continue with the game, the difficulty will increase. You will need to think about which characters to use, and who to chose as your captain.
You can have eight precontructed teams. Early on, you should try to build one team of each color, one anti-turtle team for speed turtle farming, and for the other two teams try to build them around classes. The classes you choose will depend on your characters, common ones based on farmable units include Slashers and Fighters (led by farmable early story mode characters such as Enraged Arlong Shark On Tooth and Chef Zeff. As you figure out who the boss for each stage is (or check the guide like East Blue), and keeping color strengths and weaknesses in mind, you'll see that some teams work better for some stages then others (ex. against a STR boss you'll want to have a QCK team if possible).
The EXPLaw you got on 2nd day allows you to make an early rainbow team which will clear everything in its path and give you a big EXP boost, stick to that as much as you can. Your STR team will be captained by Luffy until you get a better captain (your starting Luffy, even if evolved to the max, is at best an average unit, he has decent stats, but mediocre captain's ability and weak special, compared to farmable Arlong Sun Pirates, Blackbeard, or a Rare Recruit unit like Bartholomew Kuma Warlord of the Sea). Not to mention he is pretty much inferior to the EXPLaw. With the addition of the Ace's Training Grounds you should also get Portgas D. Ace Whitebeard's Son ASAP for the healing captain option. Your DEX team will be led for a long time by Zoro (in his final form of Roronoa Zoro Ashura Ichibugin whose good stats and captain's ability make him a viable top-tier unit) if you feel like running a HP-heavy team. For QCK team, the game will give you Sanji Diable Jambe Flambe, sadly he is a niche support character (sub) and you'll need a better QCK captain quickly. Same with INT, Nami's final form Nami Thunderbolt Tempo, which is pretty much useless, so you should keep your Nami in her niche but usable mid-form of Nami Mirage Tempo. Neither is your game-given Usopp very useful as Sogeking, but his mid-form Usopp Usopp Golden Pound is an amazing sub (due to his powerful special), who should never be evolved into his Sogeking form. Anyway, this means that you cannot rely on the original Straw Hats that the game will give you to do much (to recapitulate: EXPLaw is best, Zoro still makes a good DEX captain, Luffy is underpowered these days, Training Grounds Ace can be fun to play with, Usopp is a great support unit as GPU, while Sanji, Luffy and Nami have very niche support usability). Oh yes, you'll eventually get a Franky, Robin, and Brook but by that point they'll be pretty useless too. However, when you get around to actually Super Evolving them, you'll find a very reliable character in 5+ Luffy, a good alternative DEX captain in 5+ Zoro, and a good 1.75x orb boost in 5+ Nami. When you do get the skulls needed for Super Evolve though, you're likely to have better RR captains, but this is a good note that you should never throw away characters that appear weak now as they may be powered up later on. (Through it does seem that the game occasionally gives Luffy's 5+ skulls during some events etc. so you may be able to do it even before being able to farm 32DY isle...).
At this point we should also talk about ships, if briefly, because there's not much to say. Ships cost cola tu upgrade - don't waste it on your starting Dinghy. Half of the ships suck (like the Dinghy...), the other half are useful, but most useful ones come from Forests of Training meaning you won't have access to them for a long while because Forests are very tough. But fear not, the guaranteed ships are good enough for early to mid game. You'll get Merry Go after clearing Syrup Village so, uh, on your first day of playing? It provides a 1.5x ATK boost which is awesome. Long story short, most other early game ships don't provide 1.5x boost and this is why they suck. You'll upgrade Merry Go to Thousand Sunny after clearing Tower of Law ~ Gates of Justice in a little while; it's a good power up for all teams so clearing this story island should be one of your priority goals. The Thousand Sunny Coated Vessel you can get from Sabaody Archipelago Redux is not an upgrade but an err, side-grade, and rarely needed, so don't worry about it. Four other non-Forest ships deserve a mention. First, Dreadnaught Sabre from Missions: Baratie is useful for speed farming evolvers. Second and third, Rocketman and Flying Dutchman are useful ships you can get from the Bazaar. Rocketman in addition to powering Powerhouse teams enables "zombie" teams, and FD boosts earned EXP meaning you level up your cost/stamina faster, but they cost Training Points, so unless you whale $$$ for dupe units to sell to Bazaar it may be months before you can get them. Whether you should chose Rocketman or FD first depends on your units, but unless you have great PH characters, go for FD first. And finally there is Zunesha which is great for Powerhouse and Cerebrals, and is occasionally available for some gems.
Anyway, for your team building, including vast majority of useful captains, you'll have to rely on two pools of characters: the lottery of Rare Recruit, and farming of story missions and recurring Extra Isle events. Since Rare Recruit is pretty much a gamble (so good luck and remember to pull only during Sugos), this guide can only offer some advise with regard to farming, i.e. will tell you which story mode characters are worth trying to get a poster drop.
|Classic early-to-mid F2P tank Zoro DEX team|
|ExPLaw fast level up team|
Beginner Guide to Clearing ContentEdit
Content can be roughly divided into story islands (the ones you sail between on the main map) and stuff available on the Extra Isle. The Extra Isle stuff is usually more difficult, through it usually scales in difficulty often giving you the choice to chose a difficulty level. The early story islands are very easy. You may run into your first defeats around Arlong Park, with Twin Cape and Alubarna being common stumbling blocks. Check the island page guides for how to beat it. Common newbie problems arise because bad team building (covered above) and low-level units (solved by doing more farming on missions you can clear).
If you have difficulties we did not cover, or workable strategies that we did not consider, please make a comment in the relevant island page, or update the guide yourself. Much content on this site is written by advanced players who simply forgot what early game difficulties and solutions they had.
Content around Water Seven and later is often compared in difficulty to the high-end, 30-stamina Extra Island content and is called "late game" or "advanced" content. It will take you several weeks of play to get to that anyway. The good news is that the guides for that content are usually more developed because it is where the more advanced players spend most of their time.
Beginner Guide to FarmingEdit
Farming means repeatedly completing a battle hoping for the character poster to drop. The odds of a poster drop are for the most part unknown, and seem to vary from battle to battle, with estimates of 1%-10% for usable characters (odds for evolvers are a bit better). First, you should only farm story mode characters during 2x Drop Rate days for that island (doubling whatever the chance is), or 0.5x stamina times. (Extra Island gets those modifiers very rarely, so you farm Extra Island whenever you want).
As for the Extra Isle, many but not all characters are usable. They are too many to list here, so check their pages for details. And yes, you can get them even from 5 Stamina battles (The odds of poster dropping however are very low for that difficulty). This guide will just focus on the early Story Mode characters you should try getting.
Important note for collectors: all characters up to and including Thriller Bark ones have been confirmed to be available during special Friend Points events, when the Friend Point pool of crappy 1-2 stars is replaced with turtles and story mode characters. While the odds of getting a good character (Luci, Croc, Eneru) are much lower then those of weaker ones (Shura, Gedatstu, etc.), you can relatively safely avoid farming weak, collector-only characters - you should get them from FP events eventually. Those happen every ~3 months or so (update: since mid-2017 you this is permanent). Our advice is - give it a year, and if you are farming, farm only useful characters you need for your team or evo material. The odds are good you'll get the weak story characters from FP or some special events anyway.
Since this guide has been written, several characters useful for farming have been released. Most notably, there are drop doubles - characters with a chance (or guarantee) of generating a copy of something that dropped in the adventure (they won't create a drop if you got zero, but they can copy anything else - poster, book, candy, cola, etc.). They include the Legend Buggy (who guarantees an double drop), RR Haruta, and F2P Baccarat Gran Tesoro Concierge. There is also Wicca (but her drop odds are likely lower than Baccarat so she is not likely to see much play as everyone upgrades to Baccarat ASAP). More double drop characters will be released in the future (JPN has Jean Ango).
On that note, there are also characters that increase Beli earned (see Daily:Weekends) and EXP earned. The latter include a free promo Trafalgar Law Straw Hat-Heart Pirate Alliance and RR Neptune King of the Ryugu Kingdom. JPN also has RR Perona, so expect this type of ability to become a bit more popular as time goes on too.
Before we look at what to farm, important announcement. Since mid-2017 it became increasingly easy to get certain (usually, best) story units, and this is happening outside farming. They have been added to FP recruit, and we had several events (Straw Hat's Journey and some Chopperman Missions) which were pretty much giving them away. This has led many players to conclude that regular farming is a waste of effort, because we are going to end up getting those story units eventually. Of course, it is not certain when you'll get a unit this way, but you should consider this before you spend a lot of time and stamina farming a unit that you can possibly get another way. Also, since fall 2017 and the release of Chopperman Missions, you can get some story characters from them, and from December 2017, many East Blue story characters have significantly improved drop rates, with some being 100% guranteed upon single clear.
What to farm on early isles:
- Alvida's Hideout: get Alvida and evolve her to Iron-Mace Alvida Smooth-Smooth Fruit. She has decent stats and a very good special, and will make a very good sub for your early Luffy team, but will also find late game use). Note that you can also get this character from the recurring Alvida's Romance Extra Isle event.
- Shells Town: Forget Axe-Hand Morgan (only usable as a very early sub, hardly worth the effort), but his brat evolves to Cabin Boy Helmeppo, whose special makes him a niche but occasionally very useful sub. Just like Alvida, 'meppo can be farmed also from a special event, this one being Escaped! Morgan event.
- Syrup Village: Django evolves into niche but (barely) usable subs, (Dancing Django, and Double Crosser Django). He will also drop from Hina's Resort Getaway event. Similar to 'meppo, you don't need to hurry too much to farm him. Captain Kuro is a QCK slasher and a decent sub early on, through only for his stats. He is however farmable in his extra isle event too, and is obsoleted by a bunch of units, including other F2P drops, so don't think much of him. And finally, Usopp is farmable here, through the drop rate is rumored to be maybe 1%. Everyone is always desperate for Usopp sockets and GPU copies for skill ups, but the drop rate here is considered too low to be worth the trouble.
- Baratie: most useful is Double Ironfist Fullbody, known as Elder Turtle killer, a very useful character for turtle farming (note he also drops from the same Hina's Resort Getaway event as Django). Given that you may farm turtles up to 4 times a week, farm the hell out of his stage and evolve him ASAP. Chef Zeff is an early Fighter team captain, but his weak stats and special make him obsolete once you get better Fighters (he was somewhat useful in Rankings but those seem to have been quietly retired). Don Krieg is a very niche character, a poisoner probably only useful for Hime turtle farming ~2 times a year, and you can just wait and get him from the Crush Krieg's Assault event.
- Arlong Park: while you need the cow for one of the missions, it will drop from the Face The Deep-Sea Kraken event, so just wait for it. Much more interesting is the Enraged Arlong, who is usable as a captain (through obsoleted with some Rare Recruits), but whose pretty good stats (one of the highest ATK values in the game) keep him in play as a usable sub for a long time. He can be obtained from the Arlong; Empire Rising event too.
- Twin Cape brings us Laboon and Princess Vivi, both usable in the old-style Zombie Team strategy. It belongs to another guide, but bottom line is both are ok to have (but there are much better zombie units these days so don't work toohard on them). You can obtain Laboon from the same Kraken event as the cow, while Vivi is also available from Whiskey Peak and from FP Recruit as Miss Wednesday. You'll probably want to farm Laboon, unless you got Pell from RR, as for Vivi - you can wait until you pull her, or if you want your zombie team up and running fast, go and farm her here. But again, today's (as of late 2017) zombie teams are all about Brook.
- Little Garden: While Dorry and Broggy have niche use, the only unit worth getting is Mr. 3. Sadly, his rumored drop rate is terrible, but the only other way of getting this useful Slasher INT unit is Rare Recruit, so...
- Nanohana ► Rainbase: Mr. 3 appears again, but more importantly, so does the awesome Mr. 0 Baroque Works CEO, better known as Crocodile. Both his evolutions have their uses, through Sir Crocodile Warlord of the Sea is superior. Anyway, he is not available from RR, so farm him until you get at least one copy. He is a great INT Slasher sub.
- Alubarna introduces Mr. 2 Bon Clay (a niche unit that combos well with strong and farmable Garp the Fist), niche but usable Slasher and damage reducer Mr. 1, and a very useful DEX booster Miss Doublefinger. You really want Miss DF for your DEX Zoro team, and if you run Slashers, Mr. 1 will find his place there for a while at least. Mr. 2 can be obtained from RR, so don't bother (unless you have Garp), but Mr. 1 and Miss DF are not, so if you want them (and you'll want Miss DF), go do some farming. And of course there is Croc, and he appears twice on the last stage here, which technically doubles the chance he drops there, making that stage a popular choice for farming him (once you are high enough level to make this battle easy).
- Jaya: Bellamy complements Miss DF and your DEX team, and like her, can only be obtained from the story missions, so go get him.
Now that you have cleared Jaya, you are no longer a beginner, so this guide will end here. Good luck farming Eneru :) Farming notes for further islands can be found on the said island pages.
New Player DON'TsEdit
- DON'T spend Rainbow Gems on anything until you understand the game. In particular:
- DON'T use Rare Recruit except during Sugo Fest days
- Stamina Refills may be tempting, but the later you use it (the higher your pirate level (P-LV), the more benefit you get from them. Before using a Gem, make sure that you have tried all five daily Transponder Snails, which can give you a free refill if you are lucky!
- Restarting a battle may be tempting as well, but is rarely worth it. Do it only if you have collected valuable posters (and except on Extra Isle this is unlikely to happen before you finish the boss anyway). It is usually more efficient to use the Gem on Stamina refill, and even that is not advisable.
- Expanding the Character Box is good, but don't spend all your gems on that at once. Do it when you are out of options and would have to throw away valuable characters or rare fodder (evolvers or boosters).
- DON'T use a good character or a rare evolver for powering up.
- For characters, if it has two stars or more, it may be good to keep. Yes, even some two star characters that appear weak at first glance can be useful later (for example Helmeppo). Make sure to favorite (star) any characters. If you're not sure whether a character is weak or strong, search, or ask. If you get a weaker version of a character you already had (such as another low-level Luffy), keep it until you understand how sockets and leveling-up skills work (both of those DO involve using good characters in power up, but it has to be the right character - and that's another guide).
- With regard to evolvers, do not, under any circumstances, use anything that has a rainbow color, or any dragons or lobsters for powering up. Early on you will also want to save your crabs (later on you'll have too many of them, but until you know you have too many, try to save them).
- DON'T use the Treasure Turtles for powering up the characters, unless you are pretty sure you know what you are doing. They give only 3k EXP anyway, and that's not much. Even more, understand that those turtles are the required evolution material for Pigs. Baby pig needs 2,350 EXP to reach max level, then 2 tiny turtles (worth 6,000 EXP) and a Sea Pony/small Penguin/Hermit Crab to evolve into a booster that gives over 50,000 EXP. For the same reasons, conserve your supply of the related evolvers.
- DON'T overspend EXP trying to level up a character. Check the character info here to see how much EXP it needs for the max level.
- DON'T spend Friend Points except if you are at max (99 pulls) or during special FP events which happen every few weeks and boost the crappy FP pool with some useful units (Rare Recruits, boosters and evolvers etc.)
- DON'T focus on the Story Mode too much. After you unlock the Extra Isle (by finishing Shells Town), it is a very good alternative, as the rewards there are better and relatively unique. Story Isle should almost never be attempted when there are no rewards (2x Drop, 2x Pirate EXP, 2x Beli, 0.5x Stamina). Out of those, 0.5x Stamina is best for rushing the Story, and 2x Drop is best for farming. 2x EXP may occasionally be better then Extra Isle, but the rewards (drops) are usually not as good, and 2x Beli is really just barely better then no bonus (because beli is relatively plentiful anyway).
- DON'T rush with the Missions just for the sake of completion. Check what rewards they give, and get them as you need them. Gems and turtles are good, but leave evolvers for when you need them. Unlocking ships is cool, but you won't have resources to max them out for a long time anyway, so take your time.
- DON'T waste cola on bad ships like Dinghy. Save it for better ships (for now max Merry Go, by the time you are done you should have a decent feeling which ships are playable. Or check the ship page for people's thoughts). On that note, do not click the Shipyard button at all until you get Merry Go (once clicked, you get a mini tutorial ad 5 free cola which they game will force you to spend instantly - and if you only have the crap-inghy, well, it will be sunk into that junk).
- DON'T evolve Usopp Usopp Golden Pound or Nami Mirage Tempo to their final forms. Their mid-tier versions are much better. BUT there is no warning message when evolving characters, so you should be really really be careful when evolving Usopps or Nami. I did evolve my Usopp accidentally (I was distracted and thought I was evolving another version of him). It cost me about a month of work (sockets, skills up). So BE CAREFUL!
- Zoro Streaming Wolf Swords is worth keeping too, through his evolved version has its use on a zombie team, so in this case ideally you want one to keep unevolved, and another one to evolve.
- Fortunately very few units have different specials after evolving, and those three are the only one who have useful specials that do not strictly improve after evolution.
- DON'T!!! waste your Feast item. It's a rare item that gives 5 million experience, given through mail on game anniversaries and such (the odds are that you probably do not have it, but in case you do, and wonder what to do with it - here it is). Keep it until you get a Sugo Legend, and feed it to said legend, since they need the most EXP to reach max level. Second best choice is to feed it to a Raid/Clash boss, if you are really impatient to max one (Eneru or Mihawk are probably most useful here).
- DON'T!!! feed your duplicate RR pulls to themselves hoping for sockets / skill ups without first considering that you could instead trade them to Rayleigh's Bazaar for 300 Training Points. Ask yourself - do you need those skill ups right now, or can you wait few weeks / months to farm books? Ditto for sockets. Granted, some characters are very difficult to socket, and for those, using a RR is roughly equal to using a Forbidden Tome you would get from the Bazaar, but... think carefully. Most experienced players will trade dupes to the Bazaar instead of gambling on getting skill ups/sockets, which are increasingly easier to get with Tomes, Manuals and such.
- Update: with the new Limit break mechanic, dupes are gaining even more value, so it is now recommended you keep a few dupe copies in your box to be used as Limit Break unlockers. This note will be updated when this mechanic is introduced to global.
- DON'T!!! waste your skull(s), they are an evolver material. It is wasted if used for EXP boost. But you don't need to keep more than one per character, any dupe skulls are trash. Also, don't confuse easily farmable skulls for Straw Hats for the hard to get skulls for legends (you can also buy the latter from the Bazaar). Check the skull FAQ for more.
- DON'T!!! spend Training Points on low-cost Bazaar crap. Save it for ships/characters. Your first buy should be the Rocketman ship or the Flying Dutchman (but you may have to wait months for them to cycle back to the shop). Bazaar page explains in more detail what's worth buying and what's a trap.
- DON'T!!! sell characters unless they are grunts describes in notes as useless. As a rule thumb, never throw away an RR character, and keep your FN and Story characters too.
- DON'T!!! waste your cotton candy on a weak character. When you get your first and subsequent cotton candy if it is ATK buff, feed it to your 5-star Zoro, 5+ Luffy, or another 2x+ ATK captain, preferably a legend if you were lucky enough to pull one. If it is a HP candy feed it to someone who boosts HP (Zoro again if you don't have a better choice). If it is a RCV candy, keep it for Eneru/Legendary Marco/Boa/INTIvankov/and such. Don't feed it to a random character or a weak healer (if you are not sure, ask). If you have box-space issue, see the cotton candy article for a guide on how to deal with that.
New Player DOsEdit
- DO log in at least once every day to get your daily log-in bonus and mail. No need to play if you are busy, just log in to the game screen, open and delete your mail. (Do not let your mail pile up as after you reach the max of 300 you'll stop getting daily and special rewards. Best to delete each mail as soon as you open it).
- DO use Transponder Snails (there are five of them each day). If you want to keep your Twitter account free of game stuff, start a secondary one just for this game. Those five daily rewards do add up.
- DO install the game on as many devices you have access to (your own, your family, friends, etc) to be able to do the Friend Game as often as possible (i.e 5 times a week). Update: Friend Game has been removed as of mid-October 2016, so forget about it for now.
- Once a week or every two weeks clean up your friend list by sorting it by "time". See who has not played for a week or so and drop them. Only players who played within 8 hours or so will appear on your friend captain list to choose from as an addition to your team. Any inactive player on your friend list is a one less choice.
- DO understand Guerrilla Turtles Times and try to catch them as much as possible on Daily:Monday and Friday quests. Also figure out what time your Transponder Snails and Friends Game reset.
- DO switch your ships on all 8 crews from Dinghy to Merry Go and use your cola to max it ASAP.
- DO try to use your stamina efficiently, real life time permitting. If you don't have time to do big battles, try to farm some evolvers.
- DO connect your account to Facebook/Twitter for easy recovery. Go to Others>Change Device>Change Device with SNS>Back-Up Date with SNS and follow the instructions.
- DO understand the STR DEX QCK INT PSY color dependencies and that different missions and events may require drastically different teams. All Extra Island missions have guides, check them out if you are stuck. Guides for Story Islands are few, you can write some too (hint).
- DO practice to improve your PERFECT hit ratio. It may take few months but you will eventually get to the point that most of your hits are PERFECTs. DO realize that without that skill, you simply will not be able to do the most difficult missions reliably.
- DO Complete your weekly Chopperman Missions
New Player RoadmapEdit
(For Pirate Level 1-70)
- You'll first want to farm an Enraged Arlong Shark On Tooth or to start with, or use a Rare Recruit with some type of a Rainbow captain ability that lets you bring different units besides those of one color. This is because you'll have limited EXP from your early matches and will really only be able to level up 1 or 2 units at a time.
- Soon you'll hit a roadblock in story mode. Stop doing story mode and farm Extra Isle for a while. It's the BEST place to level up your units.
- Next you must master the Type Matchup team build. You'll want to get 2 units of each type (DEX, STR, QCK, INT, and PSY. As fortnights come, try and gather the units so you can balance your teams. The reason you want a couple of each type is you'll want to finish your attacks with the characters that are strong against that boss. So a DEX boss will destroy a QCK boss must faster than a STR could. See Gameplay:Type Matchups for more information.
- Once you have a balance of units, level up one 1000+ ATK character. Focus on one or two to be at highest. You'll get a LOT more damage out of one unit being really really strong as opposed to 3 moderate units.
- Use same color type characters to power-up. You get 1.5x EXP when using the same color as opposed to using a unit of another color.
- Favorite your characters that you work on. This ensures you don't sell them or power them up by accident.
- Expand your box with gems.
- Don't use Gems on anything but Sugo-fest for characters, except the aforementioned reason.
- When you get Usopp, evolve him to Usopp Usopp Golden Pound ASAP and STOP. One, if not the best character in the game for beginners.
- Skip all raids, don't gem just to win you impatient little gamer. Their time will come later.
Tips for Intermediate PlayersEdit
(For Pirate Level 71-150)
- You'll want to focus on Extra Island most of the time as you will start to collect manuals and character copies for socketing. It will still be a while before you can do it in high volume, since you need to be able to clear 30 stamina isles repeatedly for that.
- What are manuals? Manuals give you a chance to lower the number of turns you must wait before using a special. This might seem insignificant, but as this game gets harder, you'll find stalling can be a challenge and you MUST lower cool-down on units.
- Which units to save? Looks for those that boost attack, boost orb effectiveness, grant a conditional attack, heal, or have a high ATK value.
- Every two months on average, a 2x skill-up event occurs. This doubles the chances of lowering a cool-down when using a manual or character with matching special. Keep your manuals and character copies for that time.
- Which sockets to keep? Good ones: Bind/Despair reduction, Auto-Heal, Charge Specials, Matching Orb. Everything else is considered weak. See our page on sockets.
- If you run out of space, increase box space, then start eating weaker-character manuals/copies. Don't keep too many evolvers, but treasure your Sea Stallions, rainbow evolvers and lobsters. Without these characters you can really cause the game to bottleneck and prevent progress and evolution of your units. Do keep in mind that Sea Ponies and Robber Penguins and Hermit Crabs are Pig (Porc) evolver fodder, so actually the most useless evolvers are Pirate Penguins and Armored Crabs. Don't keep more then 1-2 of those.
- Begin to plan out your character attack order before attacking. You'll only get a one character advance notice of who is targeted next, and this can be not enough time to switch attack to a different enemy. Look at unit cool-downs and start practicing switching targets when needed. It's a skill you'll need for Forests or at times, Raids/Clashes later in the game as you get more powerful.
- Planning stalls: Some raids or FN need you to stall at certain times. Learn your unit cooldowns, specials, and where to use GPU to maximize the stall time. Remember that units with high defense can easily die to combo hits from high-combo characters.
- Specials that work together often form "Burst Teams", teams that after releasing numerous specials on the final turn can take down the boss by doing several times as much damage as on a regular turn.
- For how to get a Full Board Orb - see Full Board Orb Controllers
- Characters that increase Orb Chance generation like Thatch, and Shanks Black Clad Emperor can be used instead
- Both of the above can be increased in duration through Orb Locking characters like Paulie - if you find a spot for them in your team.
- Your team will probably also want one Damage Reducing character like Alvida, or Smoker
- Getting a matching orb is only one step for full damage burst. You can further multiply this three times with a matching orb booster (ex. Donquixote Doflamingo Warlord of the Sea), class or color burst (ex. Nico Robin), and against enemy burst (ex. Sadie Impel Down Chief Jailer). See this guide for details.
- Now is the time to start planning a strong team to take down raid and Coliseum bosses. Mihawk, Chopper, Garp and Blackbeard are among the easier ones. Doffy and Enel are much harder, but those characters are the among the best. Either way, all can be completed before you hit P-LV 100, and without too much or any gems spend - but you will need to study the guides, get a bit lucky with unit pulls/drops, and work on your perfects. Also, don't despair about the high difficulty levels, go for the easiest ones - and repeat them until a poster drops, then stop. You will come back to farm them later, for now focus on leveling your new F2P prize.
- When cleaning your friend list, you will also want to drop anyone who is 80 or more levels under your current P-LV. Each 10 levels reduces their appearance on your list by an hour (to a min. of 1 hour), and 8 hours is the default time.
- for events when you want two different captains (one as a friend and one your own, let's say Zoro and Law), and when you have both,and when you have difficulty finding the right match, use the following trick: put both captains in different slots, perhaps leading a mirror team. If you need Zoro, chose Zoro team for the mission, chose a Zoro helper, then swipe the team to Law. If you need Law, reverse the choices. This way you will have the most choices, while being able to run two different captains.
Intermediate Guide to Team BuildingEdit
At this point you likely have one team of each color, and some variations based on your best captains, likely from RR. Hopefully you have at least one Legend. You are farming some fortnights and doing easier Clashes!!, at least, and you check their guides, notes on team-building for them, and adjust your teams as needed. For turtle times, you have one or more teams based on suggested turtle teams in the respective guide. Two general tips:
- be considerate and leave your best turtle/fortnight/clash captains in some slots, so that others can use them even if you are not running a given event
Tips for Advanced PlayersEdit
(For Pirate Level 151+)
- You really want to focus on collecting manuals for maxing out your characters, and on collecting character copies for maxing sockets.
- Cash won't really be an issue now that you are farming raid bosses.
- You can now start thinking about Limit Break.
See Glossary .
Other guides/useful sitesEdit
- Reddit OPTC wiki: https://www.reddit.com/r/OnePieceTC/wiki/index - but it is half-obsolete as it is not open to editing by newcomers
- OPTC github tools: https://optc.github.io/ are worth exploring
- OPTC Official English Site: http://onepiece-treasurecruise.com/en/ - has decent guides and basic character / story mode information. Not bad for an official page
- OPTC Eng Blog: https://op-tc-eng-version.blogspot.com/ is a good fansite with a bunch of guides.
- OPTC Guide: http://optcguide.com/ - I haven't used it much but is seems fairly up to date.
- OPTC Academy: http://optcacademy.com/ - seems focused on the Japanese, not Global version.
- add more sites here, we are link friendly
There are also Japanese pages: