FANDOM


Supersonic Duck Squadron! Banner
Quest Boss Stamina Battles Difficulty Conditions Notable Captures/Drops
Training!! Supersonic Duck Squadron: Plodding
F0444
5
5
Rookie
Super-increased [RCV] slot rate!
F0441

F0442

F0443

F0444

F0290

Big Eater Manual

Quick Healing Manual

Crystal shield STR

Blue Flame Rebirth Manual

Charge! Supersonic Duck Squadron! Manual

Enchanting Vertigo Dance Manual

Usopp Golden Pound Manual

Training!! Supersonic Duck Squadron: Brisk
F0444
10
5
Veteran
Super-increased [RCV] slot rate!
Training!! Supersonic Duck Squadron: Zip!
F0444
15
7
Elite
Super-increased [RCV] slot rate!
Training!! Supersonic Duck Squadron: Zoom!!
F0444
30
7
Expert
Super-increased [RCV] slot rate!

ExperienceEdit

Stamina Experience Beli Title
Rookie - 5 - - -
Veteran - 10 1,258 7,671 -
Elite - 15 2,429 13030 The Fastest
Expert - 30 5,584 24,336 Quack!

NotesEdit

  • 1 Rainbow Gem will be received upon full clear of the last difficulty level.
  • Limited-Time Event.
  • All difficulties get a chance to drop the manuals listed above.
  • The higher the difficulty level, the higher the chance you'll have of getting one of the manuals listed above.


Drop ratesEdit

  • Do you want to know what are the precise drop chances of a poster or manual? Now you can see them here (for Elite and Expert). Also, please help refine that data by sharing the results of your drops through this form.

General InformationEdit

This stage will lower your health to 1% right off the bat. Also your team RCV is cut in half. However, you also have a HUGE increase in likelihood of getting an RCV orb each turn. It's not uncommon to have half of your orbs be RCV per turn.

Bring captains that don't have a high health requirement. If you have unlockers, it's best to use them on Carue and not the various members of the super sonic duck squad. For 30 Stamina, you should aim for most of your crew to be around level 50 or you may have some problems dealing with this stage.

Recommended CaptainsEdit

Recommended Support UnitsEdit

Bring along some beat sticks for a rainbow squad. You'll face all types on this stage.

  • Aisa: Aisa can absorb one hit from Carue. She's critical for speed runs on the island, but she must have a low cooldown.
  • For INT-based teams a Bazooka Ensign Navy HQ or Buggy the Clown: Both can change RCV slots into INT at 7 turns for speed runs. Bazooka will have a slightly faster animation.
  • For QCK-based teams a Lulu: Lulu will change the pesky RCV slots into matching QCK orbs.
  • Usopp Usopp Golden Pound: For those just running casual run-throughs, bring Usopp and don't look back. He's useful for when you're low on health and need a few rounds to heal.

Recommended SocketsEdit

Bring a level 1 anti-bind and you'll fly through the level.

Auto-heal is not required, but is a big help for this stage due to the immediate health cut. However, don't bring this if you are using a Croc or Whitebeard-like team that benefits from low health obviously.

As usual, matching orbs and cooldown reducers will help.

Recommended TeamsEdit

INT Team
Captain Subs Friend Ship
F0221 F0039F0575F0210F0015 F0255 Thousand Sunny thumb
Requirements
  • Nico Robin is for her special,
    everyone else is replaceable.


F2P Slasher Team
Captain Subs Friend Ship
F0227 F0204F0408F0039F0015 F0227 Thousand Sunny thumb
Requirements
  • Note this is a case where
    the Coffin Boat should be left behind.


F2P QCK Team
Captain Subs Friend Ship
F0603 F0232F0324F0737F0325 F0603 Thousand Sunny thumb
Requirements
  • Kaku can be replaced with Donquixote
    for more damage if you have his
    cooldown ready in time.
  • Sunny can be replaced with Flying Merry.


Speed Farming Team
Captain Subs Friend Ship
F0261 F0255F0367F0198F0584 F0261 Thousand Sunny thumb
Requirements
  • Team can beat level in 10 turns
  • Vista and Rayleigh are beat sticks
  • MAX specials on Aisa and Bazooka
  • Aisa's special to nullify Karoo's first
    attack if orbs are unlucky for beat sticks
  • Bazooka Ensign is replacable by Buggy,
    but his animation is slightly slower


Ace Shooter Team
Captain Subs Friend Ship
F0562 F0392F0457F0583F0015 F0562 Thousand Sunny thumb
Requirements

No requirements for this squad


INT Cerebral Team
Captain Subs Friend Ship
F0720 F0310F0210F0651F0039 F0720 Moby Dick ship
Requirements
  • Moby Dick MAX
  • Buggy only for RCV manipulation
  • Nami can be replaced with alternate Nami's


15 Stamina Challenge WalkthroughEdit

In Supersonic Duck Squad: Zip, aim for the high score for total damage in an adventure.

  • Damage from Special Attacks is not included.
  • If you Continue, your battle score will be reset.
  • Level 1: Total damage over 450,000 - Reward Yellow Elder Turtle
  • Level 2: Total damage over 1,250,000 - Reward RCV Cotton Candy
  • Level 3: Total damage over 3,000,000 - Reward 3x Icon evilfruit

This team is easily clearable with a Chain Multiplier lead like Monkey D. Luffy Gear Third or Dark King Rayleigh. You'll probably need to stall for two boost rounds such as a Nico Robin + Kaku or a Fossa + Doflamingo combo. These teams would be two penguins, the attack booster, the orb booster, then your Chain Multiplier captains. These can easily obtain the level 3 reward. If you're having problems with orbs and stalling, try and bring along Buggy the Clown or Siam to change the meat orbs to a matching INT orb for your heavy hitter.

The alternate is to go for super ridiculous high score. This team has been reported to cause 3.7 million in damage. These involve 2x Eneru, Lightning Incarnate 200,000,000 Volt Amaru as captains. These allow you to stall on every round and stay alive. You'll bring Lucci: Beastman Cat-Cat Fruit, Model: Leopard for the right middle socket and Donquixote Doflamingo Warlord of the Sea in the left middle socket, Gaimon in the lower right (a no damage unit really like penguins work just the same but Gaimon can add RCV orbs to the board, and in the lower left Aokiji Ice Man. You'll stall every round until Aokiji and Doffy are ready to unleash. It's a LOT of stalling, so only do this if you absolutely want to MAX your score.

30 Stamina WalkthroughEdit

SuperSonic Duck Squadron! 30 Stamina Walkthrough07:53

SuperSonic Duck Squadron! 30 Stamina Walkthrough

Most Mid to High-level teams should be able to clear this level without an issue. If you have level 1 anti-lock, this should be a breeze for all if you just bring Usopp GP.

Stage Strategy Enemy Info
1 Supersonic Duck Squad - 1 Mr. 13 & Ms. Friday The Unluckies

If you need to stall, take out the grunts and leave the evolvers to slowly take out with a low combo unit. Otherwise, plow through the stage.
Enemy Hp Attack Pattern
Mr. 13 & Ms. Friday The Unluckies ~40,000 hp

The Unluckies will preemptively cut your HP by 99% and reduce your RCV in half for 999 turns.

They attack every two turns.

2 Supersonic Duck Squad - 2 Kung Fu Dugong + Yellow Daimyo Turtle

This tends to be the stage that will knock you out real quick. You might not have healed too much from the previous stage, and most of the unis are on a one turn cooldown. If you have a chain multiplier lead, it's really important to not miss your hits here. Otherwise, take the enemies out and heal where possible.
Enemy Hp Attack Pattern

Kung Fu Dugong

Yellow Daimyo Turtle

~12,000 hp

8 hp

Start on a 1 turn cooldown and hit for 2,500 damage.

Turtle hits for 1,200 damage

3 Supersonic Duck Squad - 3 Lapin Adult

Heal where possible, but take no damage from the stage. Take out the enemies before they attack.
Enemy Hp Attack Pattern

Lapin Adult

Lapin

South Bird and Forest Residents

~30,000 hp

~8,000 hp

~20,000 hp

Lapins will hit for 2,992 damage every 1-2 turns.

4 Supersonic Duck Squad - 4 Banana Gator or Sandora Dragon

You might get either the QCK Banana Gator or the DEX Sandora Dragons here. Nothing special, just heal where possible and take no damage from the stage.
Enemy Hp Attack Pattern

Banana Gator

Sandora Dragon

60,000 hp

35,000 hp

Attack every 2-4 turns for ~4,000 damage.

5 Supersonic Duck Squad - 5 Triceratops or Brontosaurus or Rex

You might get the QCK Triceratops, DEX Brontosaurus, or STR Rex for this stage.

Heal where possible, but take no damage from the stage. Take out the enemies before they attack.

Enemy Hp Attack Pattern

Mr. 13 & Ms. Friday The Unluckies

Triceratops

Brontosaurus

Rex

90,000 hp

60,000 hp

70,000 hp

6 Supersonic Duck Squad - 6 Lapin Adult + Kung Fu Dugong

Heal where possible, but take no damage from the stage. Take out the enemies before they attack.
Enemy Hp Attack Pattern

Lapin Adult

Kung Fu Dugong

30,000 hp

12,000 hp

Lapin will hit for 2,992 damage.

Dugong will hit for 2,824 damage.

7 Supersonic Duck Squad - 7 Karoo

Karoo is not too difficult. You should bring along at least one burst unit, like Nico Robin, to deal with his under 20% attack. You'll want to take him out before letting him perform it so a burst strategy is recommended. Otherwise, just attack until your health gets low, then let Usopp loose to either kill him or heal up in the process.
Enemy Hp Attack Pattern

Karoo

870,000 hp

Karoo preemptively hits for 3,535 damage.

Karoo then follows a 1 turn cooldown loop:

Loop 1) attacks for 3,535 damage Loop 2) attacks for 3,535 damage Loop 3) Karoo enrages and deals 5,299 damage (so he'll attack every 3rd turn even if he's delayed)

Under 20%, he hits for 11,500 damage.

Secret Stage Carue - Sec Karoo + Supersonic Duck Squad

Karoo is not too difficult. You will probably take a hit as 4 characters can be a lot to take out in one turn. Use a special if you don't have the health to survive the ~2,200 hit.
Enemy Hp Attack Pattern

Karoo

-

Karoo will not attack his first turn but his squad will for ~2,200 in damage. They will be on a 1 turn Cooldown each while Karoo is on a 2 turn Cooldown.

Random Cowboy Boubon Jr Cowboy and Bourbon Jr. Supersonic Duck Squadron

Nothing special here besides just attack!
Enemy Hp Attack Pattern

Cowboy and Bourbon Jr. Supersonic Duck Squadron

~30,000 hp

Cowboy and Bourboun Jr. preemptively lock your captain and the bottom row units, converts all your slots to RCV.

They hit for 3,480 damage every turn.

Random 2 Kentauros Hikoichi Centaur and Hikoichi Supersonic Duck Squadron

Nothing special here besides just attack!
Enemy Hp Attack Pattern

Centaur and Hikoichi Supersonic Duck Squadron

~30,000 hp

Centaur and Hikoichi preemptively lock the 3 left column units and convert all your slots to RCV.

They hit for 3,480 damage every turn.

Random 3 Stomp and Ivan X Stomp and Ivan X Supersonic Duck Squadron

Nothing special here besides just attack!
Enemy Hp Attack Pattern

Stomp and Ivan X Supersonic Duck Squadron

~30,000 hp

Stomp and Ivan X preemptively lock your captain and the middle row units, and convert all your slots to RCV.

They hit for 3,480 damage every turn.


Team Builder HelperEdit

INT characters who are also Attack Boosters


INT characters who boost orbs

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.