Sengoku Navy HQ Fleet Admiral | |
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A fleet admiral for the Navy who commanded the Paramount War at Marineford from up above. Known for his strategic intelligence, he unleashed multiple waves of attacks during the war, including a Pacifista pincer strike and an encirclement wall. |
Details | |
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No. | 1282 |
Type | INT |
Class | Cerebral |
Class 2 | Fighter |
Rarity | |
Max Lv. | 99 |
Cost | 30 |
EXP to Max | 3000000 |
Sockets | 3 |
Stats | |
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HP | 1,942 |
ATK | 972 |
RCV | 304 |
CMB | 5 |
Skills | ||
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Special: Final Encirclement Wall
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Reduces Special charge time by 1 turn, boosts ATK by 1.2x and boosts effects of slots by 1.2x for 1 turn | |
Cooldown | ||
Level | Turn | |
1 | 19 | |
MAX - 7 | 13 | |
Manual Location | ||
N/A | ||
Captain Ability: Trickery-Driven Justice |
Boosts Cerebral characters’ ATK by 2.5x | |
Sailor Ability: |
N/A | |
Support Ability: |
N/A |
Switch Effect: For dual units only |
N/A |
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Rumble Stats | ||||
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Rumble Special: | N/A | |||
Rumble Ability: | N/A | |||
Rumble Resistance: | N/A | |||
Rumble Speed: | N/A | |||
Rumble Defence: | N/A |
Limit Break Upgrades | ||||
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HP | ATK | RCV | Slot | CD |
N/A | N/A | N/A | N/A | N/A |
Post-LB Captain Ability: | N/A | |||
Post-LB Sailor Ability 1: | N/A | |||
Post-LB Sailor Ability 2: | N/A | |||
Post-LB Potential Ability 1: | N/A | |||
Post-LB Potential Ability 2: | N/A | |||
Post-LB Potential Ability 3: | N/A | |||
HP | ATK | RCV | Slot | CD |
N/A | N/A | N/A | N/A | N/A |
Post-LB Key Captain Ability: | N/A | |||
Post-LB Key Sailor Ability: | N/A | |||
Post-LB Key Potential Ability: | N/A |
Tandem | |
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N/A |
Evolution | |
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Chain | N/A |
Materials | N/A
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How to Obtain |
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This character entry on official Bandai OPTC page (en)/(jp) Some links may be broken due to en and jp having different numbers for some characters
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Notes: |
Pretty much a F2P speed sub (reducing special charge). Make sure not to use him during your burst turn before using better ATK/orb boosters. Also, a usable F2P Cerebral captain. Not bad, through hardly a must have. |
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