FANDOM


Rising Sun Rising Fortunes Event
Quest Boss Difficulty Conditions Notable Captures/Drops
Rising Sun, Rising Fortunes! Uncouth
F0421

Rookie
N/A
F0420

F0421

F0422

F0211

F0233

F0037

F0036

F0048

F0047

F0051

F0050

F0059

F0049

F0063

F0207

ROOM - Chambres Manual

Ashura Ichibugin Manual

Extra Special Candelabra Manual

Colors trap manual

Snow-Slicing Blade Manual

Veau Shot Manual

Heavens manual

Rising Sun, Rising Fortunes! Common
F0420

Veteran
N/A
Rising Sun, Rising Fortunes! Snazzy
F0421

Elite
N/A
Rising Sun, Rising Fortunes! Refined
F0420

Expert
N/A
Difficulty/Stamina
Battles
Experience
Beli
Title
Rookie
5
7
-
Veteran
10
7
1256
8096
-
Elite
15
7
2370
13210
Kabuki Actor
Expert
30
7
5528
26668
Trendsetter

NotesEdit

  • 1 Rainbow Gem will be received upon event full clear.
  • Limited-Time Event.
  • All difficulties get a chance to drop Manuals and Characters
  • Nami can appears on all difficulties with the highest chance being Expert.
  • The higher the difficulty level, the higher the chance you'll have of getting one of the manuals listed above.

Drop ratesEdit

  • Do you want to know what are the precise drop chances of a poster or manual? Now you can see them here (for Elite and Expert). Also, please help refine that data by sharing the results of your drops through this form.

Tips on How to Beat Rising Sun, Rising Fortunes!Edit

FAQsEdit

Recommended CaptainsEdit

The key to beating Rising Sun, Rising Fortunes is high damage. Powerful enough teams can clear this without specials and medium strength team can burst down Luffy and Zoro. It is recommended to use a Slasher team or a STR-based team as they are strong against Zoro and no weaknesses against Luffy.

Recommended Support UnitsEdit

A time-delay character will help you team if you are on the cusp of not being able to defeat Luffy or Zoro.

Recommended TeamsEdit

Free to play Safe Team
Captain Subs Friend Ship
F0249 F0447F0030F0066F0015 F0249 Thousand Sunny thumb
Requirements
  • As usual, TS can be substituted with Merry Go


Kid Burst Team
Captain Subs Friend Ship
F0357 F0341F0030F0324F0312 F0357 Thousand Sunny thumb
Requirements
  • As usual, TS can be substituted with Merry Go



Slasher Team
Captain Subs Friend Ship
F0227 F0066F0455F0322F0449 F0227 Coffin Boat
Requirements

As usual, TS/MG can be substituted for Coffin Boat



F2P Baccarat w/ Jimbe friend
Captain Subs Friend Ship
F1167 F0431F0020F0217F0249 F0935 Thousand Sunny thumb
Requirements


30 Stamina WalkthroughEdit

Rising Sun, Rising Fortunes! 30 Stamina with Double Monster Chopper OPTC05:04

Rising Sun, Rising Fortunes! 30 Stamina with Double Monster Chopper OPTC

This is a great level for socketing your Straw Hats or leveling up a Kimono Nami! Have fun with this level, it's not too hard so try playing with different teams or seeing how fast you can go!

Stage Strategy Enemy Info
1 Kimono stage1 Mr. 9 Hot Blooded Bat or Mr. 8 Igarappapa plus enemies.

Stall by killing everything until right before the turtle's turn. Let the turtle give one hit on your team before killing him on the next round.
Enemy Hp Attack Pattern
Mr. 9 ≈25.000 Attacks every 2 turns doing 2.405 damage
Mr. 8 ≈25.000 Attacks every turn doing 1.230 damage
2 Kimono stage2 Cabaji the Acrobat or Mohji & Richie plus enemies.

Stall by killing everything until right before the turtle's turn. Let the turtle give one hit on your team before killing him on the next round.
Enemy Hp Attack Pattern
Cabaji ≈30.000 Attacks every turn doing 3.510 damage
Mohji ≈40.000 Attacks every 3 turns doing 5.982 damage
3 Kimono stage3 Johnny and Yosaku or Patty and Carne plus enemies.

Stall by killing everything until right before the penguin's turn. Let the penguin give one hit on your team before killing him on the next round.
Enemy Hp Attack Pattern
Johnny ≈20.000 Attacks every 2 turns doing 1.422 damage
Yosaku ≈20.000 Attacks every 2 turns doing 1.440 damage
Patty ≈10.000 Attacks every turn doing 980 damage
Carne ≈40.000 Attacks every 2 turns doing 3.020 damage
4 Kimono stage4 Nezumi or Iron Fist Fullbody plus enemies.

Stall by killing everything until right before the turtle's turn. Let the turtle give one hit on your team before killing him on the next round.
Enemy Hp Attack Pattern
Nezumi ≈50.000 Attacks every turn doing 1.098 damage
Fullbody ≈20.000 Attacks every turn doing 3.990 damage
5 Kimono stage5 Six-Sword Hachi or Mr. 2 Bon Clay Bombardier Arabesque plus enemies.

Stall by killing everything until right before the turtle's turn. Let the turtle give one hit on your team before killing him on the next round.
Enemy Hp Attack Pattern
Hachi ≈90.000 1. Converts all orbs to RCV or TND
2. Attacks every turn doing 2.888 damage
Mr. 2 ≈90.000 1. Converts all orbs to RCV or TND
2. Attacks every turn doing 2.888 damage
6 Kimono stage6 Roronoa Zoro Three Thousand Worlds: The Final Stroke.

Once Zoro attacks, below 50% of his health, he will bind for 3 turns the left half of your characters which will also cut that captain's ability off from use. Burst him or Time Delay before allowing this to happen. Otherwise have your STR characters attack last for maximum damage.
Enemy Hp Attack Pattern
Zoro ≈540.000 1. Attacks every 3 turns doing 7.392 damage

2. Below 50% of his health deals 7.500 damage and binds for 3 turns the left half of your characters
7 Kimono stage7 Monkey D. Luffy Gum-Gum Bazooka: Supremacy.

Luffy will increase his strength by 0.1 each round dealing about 2.400 damage to begin with. If you didn't use Time Delay or Burst on Zoro, use now. You can also use damage reducer skills to gain extra turns. Do not let him attack when is below the 20% of his health because he does 20.000 damage.
Enemy Hp Attack Pattern
Luffy ≈540.000 1. Attacks every turn doing 2.418 damage and boosts his attack by 0.1

2. The first time when goes below 20% of his health heals himself by ≈150.000

3. The second time when goes below 20% of his health deals 20.000 damage
Secret Stage Kimono stageX Nami Mirage Tempo: The Heavens.

Nothing special, she has low HP and ATK. You can easily beat her in a single turn.
Enemy Hp Attack Pattern
Nami ≈220.000 1. Preemptive Attack: converts all orbs to BLANK or INT

2. Attacks every turn doing 1.780 damage

Team Builder HelperEdit

STR Characters who Change Orbs


STR Characters who Delay Turns


STR Characters who Boost Attack


STR Characters who Reduce Damage


Any Type Characters who Boost Orb Damage

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.