|Chapter||Beli||Experience||EXP/Stamina||Rainbow Gem||Title Gained||Conditions|
Clear Chapter 50 times
5x Rainbow Gems
- See also FAQ: How to beat Croc
- See Nanohana ► Rainbase section in Tips
How to Beat Nanohana ► Rainbase Edit
- Chapter 1
PSY Sea Cat: 3390 ATK, 180,000 HP, 3 turn cooldown.
- Chapter 2
DEX Smoker the White Hunter: 4,880 ATK on 3 turn cooldown, 404,000HP.
- Chapter 3
- Chapter 4
STR Kung Fu Dugongs. They have 2 turn cooldown. Take out small ones first, they have only 23,000 HP. Big ones have 156,800 HP. Small ones attack for 1,955, big for 2,815.
- Chapter 5
STR Giant Slasher Red Pirates: 3,890 ATK on 2 CD, 280,000 HP.
- Chapter 6
DEX Sandstorm means a little damage every turn. Boss is Sandora Dragon: 2,120 ATK on 2 CD, 300,000 HP.
- Chapter 7
QCK Sandstorm means a little damage every turn. Boss is Giant Shooter Blue Pirates: 1,590 ATK on 1 CD, 210,000 HP.
- Chapter 8
INT Giant Striker Black Pirates: 2,280ATK on 2 CD, 235,000 HP.
- Chapter 9
DEX Sandora Dragon is back. 1,910 ATK on 2 CD, 200,000 HP.
- Chapter 10
- Chapter 11
The tough part is that captain Abilities are nullified - they are despaired. PSY Giant Imperial Fighter Yellow Pirates: 3,002 ATK on 2 CD, 60,000 HP.
- Chapter 12
This time your specials are locked. STR Giant Slasher Red Pirates: 5,000 ATK on 3 CD, 308,000 HP.
- Chapter 13
QCK Banana Gator: 5,800 ATK on 4 CD, 380,000 HP. Under <20% HP it will attack each turn.
- Chapter 14
INT Mr. 3 Extra Special Candelabra 3,333 ATK on 3 CD, 33,333 HP, and lol, 333 DEF. He will chain a random unit for 33 turns.
- Chapter 15
My suggestion is to bring a MAX level GPU, a HIGH level Smooth Alvida, and someone that can restore health, for my teams, I was lucky enough to have dropped Marco from rare recruit, however if you are wise with farming for meat orbs you may not have to have a need for a healer, instead you could bring Smoker or another farmable damage reduction character. As with MAX Level Usopp it's also assumed that you've Maxed your going merry...
See also Unatratnag's FAQ: How to beat Croc
The Boss Fight will be Crocodile. But before we fight him we have to survive up to him. On battle 2, your enemy might be a Blue Giant, who will lock one character for two turns, he only attacks for 1,552 damage so don't worry if you don't kill him on the first turn. Battle 6 has two giants who will put up an immunity buff, and one will hit you with surprise bat, kill them and move on. the next stage has the cactus shirt grunt who if given the chance to attack will lock all QCK units. He has less health than the other two grunts so you can kill him on the second turn. The Crossbow guy in the next round will bind all PSY units for 2 turns so after killing any grunts with a 1 turn cool-down, focus on him, then kill the other INT grunt, then the sea horse. He has very little health and you can easily ride out the 2 turn lock with his 3 turn cool down. stage 7 will have three giants, the evil green one will despair your captain for one turn and another will lock him for 2 turns. If you don't kill the red one and his HP drops below 20% he puts up a 200x ATK buff and his cool-down resets for 3 turns, you shouldn't have a problem killing him before the cool-down ends. Now it's on to Croc
You will be taking 300 sandstorm damage each turn throughout the battle on this stage. Try to kill Croc before he attacks (obviously), if you cannot, try to stall enough in the earlier battles so that all your specials are ready to use by the time you reach him, you will have plenty of time to stall for specials 28 and under with the possibility to reach even greater cool-down specials. Try to hold off on using any Power Attacks until his Defense Boost buff is gone.