One Piece Treasure Cruise Wiki
Register
Advertisement

Morning Star Rakuyo

C0453
F0453
PSY
7th division commander of the Whitebeard Pirates. Rakuyo fights using an iron ball with eyes and a mouth that bites its targets. He wears a bandanna with the Whitebeard Pirates mark around his forehead.

Details

No. 453
Type PSY
Class Striker
Class 2 Driven
Rarity

★★★★★

Max Lv. 99
Cost 28
EXP to Max 4.000.000
Sockets 4

Stats
(before LB)

HP 2001
ATK 1320
RCV 337
CMB 4

Skills
(before LB)

Special: Dread Morning Star


Click to see characters with matching specials

Changes own slot and the Captain’s slot to PSY

Cooldown

Level Turn
1 16
MAX - 7 10

Manual Location

Captain Ability: Fearless Morning Star Wielder

Reduces Special charge time by 3 turns at start of quest and doubles Striker characters’ ATK

Sailor Ability:

N/A

Support Ability:

N/A

Switch Effect:
For dual units only

N/A

Rumble Stats
Rumble Special: N/A
Rumble Ability: N/A
Rumble Resistance: N/A
Rumble Speed: N/A
Rumble Defence: N/A
Limit Break Upgrades
HP ATK RCV Slot CD
N/A N/A N/A N/A N/A
Post-LB Captain Ability: N/A
Post-LB Sailor Ability 1: N/A
Post-LB Sailor Ability 2: N/A
Post-LB Potential Ability 1: N/A
Post-LB Potential Ability 2: N/A
Post-LB Potential Ability 3: N/A
HP ATK RCV Slot CD
N/A N/A N/A N/A N/A
Post-LB Key Captain Ability: N/A
Post-LB Key Sailor Ability: N/A
Post-LB Key Potential Ability: N/A

Tandem

N/A

Evolution

Chain
F0452
Evolve arrow sm
F0453
Materials N/A

How to Obtain

This character entry on official Bandai OPTC page (en)/(jp) Some links may be broken due to en and jp having different numbers for some characters


This character entry in OPTC-DB

Sample teams using this character as a captain: Nakama Network list

Notes:

A solid PSY beatstick, but nothing more. The fact that he changes his captain slot to PSY is a double-edged sword, given that it is not what you want on teams like G3/LL - through the odds are you will run RaidDoffy and can reorder your slots. Surprisingly, he doesn't work well with PSY legends, since his cost is bad for Sengoku, and Shanks doesn't need his orbs. So... usable for G3/LL teams when dealing with INT opponents, but hardly needed for anything.

Advertisement