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Marco the Phoenix

C0251
F0251
PSY
1st division commander of the Whitebeard Pirates. Also known as "Marco the Phoenix." Endowed with the powers of a Devil Fruit, he is able to transform into a phoenix. In his phoenix form, he can withstand any attack and regenerate any wounds.

Details

No. 251
Type PSY
Class Fighter
Class 2 Powerhouse
Rarity

★★★★★

Max Lv. 99
Cost 50
EXP to Max 4,000,000
Sockets 4

Stats
(before LB)

HP 2258
ATK 1100
RCV 390
CMB 4

Skills
(before LB)

Special: Blue Flame Rebirth


Click to see characters with matching specials

Completely heals crew

Cooldown

Level Turn
1 30
MAX - 11 20

Manual Location

Captain Ability: Phoenix Aura

Triples PSY characters’ ATK as long as HP is full before attacking

Sailor Ability:

N/A

Support Ability:

N/A

Switch Effect:
For dual units only

N/A

Rumble Stats
Rumble Special: N/A
Rumble Ability: N/A
Rumble Resistance: N/A
Rumble Speed: N/A
Rumble Defence: N/A
Limit Break Upgrades
HP ATK RCV Slot CD
N/A N/A N/A N/A N/A
Post-LB Captain Ability: N/A
Post-LB Sailor Ability 1: N/A
Post-LB Sailor Ability 2: N/A
Post-LB Potential Ability 1: N/A
Post-LB Potential Ability 2: N/A
Post-LB Potential Ability 3: N/A
HP ATK RCV Slot CD
N/A N/A N/A N/A N/A
Post-LB Key Captain Ability: N/A
Post-LB Key Sailor Ability: N/A
Post-LB Key Potential Ability: N/A

Tandem

N/A

Evolution

Chain
F0250
Evolve arrow sm
F0251
Materials N/A

How to Obtain

This character entry on official Bandai OPTC page (en)/(jp) Some links may be broken due to en and jp having different numbers for some characters


This character entry in OPTC-DB

Sample teams using this character as a captain: Nakama Network list

Notes:

  • Short version: He is the only character with a super-useful full-heal special. Marginally useful as a captain too, and good stats: great sub, through rarely seen as the captain.
  • Marco is an extremely useful character, easily rivaling his legendary version (at least as a sub). His full heal makes tank teams twice as durable, and when you add Moby Dick, it effectively triples the tank, effectively in the range of ~100k HP, give or take 10-20k depending on team combination. Of course you will want to max out his special, doh.
  • He can fit in all tank teams, but he is of course best with the captains that empower him: Garp the Fist and Knight of the Sea Jinbe are some of those.
  • Socketing guide: 4 sockets means chose 4 out of 5 good ones (Anti-Lock, Anti-Despair, Auto-Heal, Matching Orbs, Charge Specials). No perfect choice, either chose your favorites or let RNG help you. Keep in mind you don't want Anti-Despair on most Blackbeard teams...
  • He sees some (decreasing) use as a captain, too. In the old days, he was often seen as a PSY lead against INT turtles, that's one, and sometimes, he is used as a lead for high damage PSY teams against INT bosses (ex. in Clash!! Zephyr!). Risky, but can work.
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