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Little Ms. Candy the Maiden-Hearted Banner
Quest Boss Difficulty Conditions Notable Captures/Drops
Maiden in Love
First Sight
F0434

Rookie
Please try to understand...
--The New Kama
Non Kama characters will take 7 damage every turn.
F0433

F0434

F0435

Cien Fleur Manual

Scratch manual

Poison Needle Manual

Gum-Gum Giant Rifle Manual

Hot Rock Stew Manual

Crystal Shield PSY Manual

Shield int manual

Maiden in Love
Unrequited
F0434

Veteran
Please try to understand...
--The New Kama
Non Kama characters will take 15 damage every turn.
Maiden in Love
Attraction
F0434

Elite
Please try to understand...
--The New Kama
Non Kama characters will take 30 damage every turn.
Maiden in Love
Confession
F0434

Expert
Please try to understand...
--The New Kama
Non Kama characters will take 60 damage every turn.
Difficulty/Stamina
Battles
Experience
Beli
Title
Rookie
5
5
530
3710
-
Veteran
10
5
1280
7680
-
Elite
15
7
1920
12046
Candy
Expert
30
7
5605
26025
Maiden Hearted

NotesEdit

  • 1 Rainbow Gem will be received upon full clear of all difficulty stages.
  • Limited-Time Event.
  • All difficulties get a chance to drop manuals and hidden boss. The higher the difficulty, the higher the chance of getting a manual or hidden boss.

Drop ratesEdit

  • Do you want to know what are the precise drop chances of a poster or manual? Now you can see them here (for Elite and Expert). Also, please help refine that data by sharing the results of your drops through this form.

How to Beat Little Ms. Candy The Maiden-HeartedEdit

FAQsEdit

General InformationEdit

As long as you have a few units that are leveled up, this level shouldn't pose a problem for most teams. There is a small amount of environmental damage that you'll receive every round regardless of what you do (different from poison where you take no damage on a successful clear round), but it very small that most teams can bring ships to increase their base health, or hunt for RCV orbs along the journey. We will recommend you bring at least one orb booster or one attack booster to help with the under 20% health burst round against Caroline, but if you have high enough levels it is not required and you can just bring along beatsticks to overpower her/him.

This level has a mixture of character types you'll face. Elizabeth will need a strong STR character to end a chain, Sanji Candy will need a strong DEX character, and Caroline will need a strong PSY character to end the chain.

Ideally focus on a mixed team with a Chain Multiplier or Class Specific captain. A strong PSY burst team can also clear the level.

Recommended CaptainsEdit

  • Captain Kid: Don't underestimate strikers! Kid is great against Elizabeth and there are several great PSY subs to take care of Caroline.
  • Aokiji Ice Man: Works great if you don't have Kid. If you can beat Aokiji you probably won't need this guide. However, bring a friend Aokiji if your health is running shy of what you need to finish the level. If you can't find an Aokiji, Mad Monk Urouge will work as well.

Recommended Support UnitsEdit

Recommended SocketsEdit

No one runs environmental damage sockets, but if you do this will be a great stage for them.

Level 1 anti-despair is recommended for your battle with Caroline.

As usual, matching orb and cooldown sockets will help.

Recommended TeamsEdit

F2P Slasher Team
Captain Subs Friend Ship
F0227 F0066F0322F0425F0418 F0227 Coffin Boat
Requirements
  • High Damage Slasher team: swap Lucci for Fossa


PSY Burst Team
Captain Subs Friend Ship
F0077 F0306F0263F0208F0223 F0077 Merry
Requirements


The "Work with what you got" PSY Team
Captain Subs Friend Ship
F0841 F0314F0251F0642F0015 F0459 Merry
Requirements

Monet & Squard Lvl. 60
Marco & Urouge Lvl. 30
Sengoku & Usopp Lvl. MAX


New Kama Team
Captain Subs Friend Ship
F0390 F0436F0433F0208F0434 F0390 Merry
Requirements
  • Bon Clay MAX
  • Characters have to be a reasonable level
  • No reason to use this team, as if you already have a 5* Raid Ivankov, you will certainly have enough powerful characters to beat this fortnigh, but if you have the characters, why not?


15 Stamina Challenge WalkthroughEdit

In Maiden in Love - Attraction, aim for the high score in damage dealt in a single turn.

  • Damage from Special Attacks is not included.
  • If you Continue, your battle score will be reset.
  • Level 1: Greatest damage over 350,000 - Reward Black Elder Turtle
  • Level 2: Greatest damage over 900,000 - Reward HP Cotton Candy
  • Level 3: Greatest Damage over 2,000,000 - Reward 3x Icon evilfruit

Killer, Luffy G3, Log Luffy, Sadi, and Rayleigh can all clear the level 3 for this mission. It's recommended you bring two PSY beatsticks, Usopp Impact, and Doffy. Stall until you specials are ready for stage 4. Look for PSY orbs in the meantime. Put your PSY orbs on your two beatsticks. Activate Usopp. You should finish your attacks with your two strong units. Stage 4 will have a seahorse which has no defense and several INT units to hit with your orb'ed units.

The F2P version uses the Sadie Impel Down Chief Jailer and uses a G3 friend captain. For subs you can bring Kami Eneru as a beatstick, Sir Crocodile Warlord of the Sea as a beatstick, Donquixote Doflamingo Warlord of the Sea, and Usopp Impact. Just look for two PSY orbs on the round against Caroline.


30 Stamina WalkthroughEdit

Little Ms Candy the Maiden Hearted - 30 Stamina w Kama Characters with Ivankov09:45

Little Ms Candy the Maiden Hearted - 30 Stamina w Kama Characters with Ivankov

Generally you will go through this as fast as possible. If your characters are not high-level, (2 characters with 1,000+ attack minimum) you may want to stall where possible to at least max out your Time Delay character. This guide will walk you through the recommended max stall strategy without taking damage other than the round damage that is applied every round for 360 damage to your squad.


Stage Strategy Enemy Info
1 Kama stage1 DEX or INT
Grunts & Booster


Kill all enemies without taking damage, stalling where able.
Enemy Hp Attack Pattern
2 Kama stage2 DEX or INT
Grunts & Turtle


Kill all enemies without taking damage, stalling where able.
Enemy Hp Attack Pattern
3 Kama stage3 DEX or INT
Grunts & Evolver


Kill all enemies without taking damage, stalling where able.
Enemy Hp Attack Pattern
4 Kama stage4 DEX or INT
Grunts & Turtle


Kill all enemies without taking damage, stalling where able.
Enemy Hp Attack Pattern
5 Kama stage5 DEX or INT
Grunts, Turtles, & Boosters


Kill all enemies without taking damage, stalling where able.
Enemy Hp Attack Pattern

Grunts will bind the crew-members that they are weak against for 3 turns.

6 Kama stage6 DEX or INT
Grunts, Turtle, & Blue Armored Crab


Kill all enemies without taking damage, stalling where able. If you let your characters become binded in the previous round, let the effect wear off before proceeding to the next stage.
Enemy Hp Attack Pattern
7 Kama stage7 Caroline plus enemies

Caroline preemptively casts immunity for 3 turns and replaces all orbs except for RCV and [TND] with RCV or EMPTY.
If you have the Thousand Sunny leveled up, you can use it to help clear the grunts around Caroline. Otherwise, just attack Caroline normally until right before her immunity ends.
If you have two 1,000+ hitters, on this turn activate any orb boosters or attack boosters and attempt to take her out. Take note that even if you push her below 20% and fail to kill her she will NOT attack for damage. Instead of healing, she will cast despair.
If you have a weaker team and her immunity is about to end, just attack normally and she will double silence your captains. At this point, you can activate your Time Delay character like Usopp GP.
After the silence ends and she is low on health, activate any Attack Boost, Slot Change, and Slot Boost for your final rounds of attack.
If her health falls below 20%, she will heal on her next turn for ~380,000 hit points. Do not let her take a turn after falling below 20% unless it is a round where she will cast despair.
If you must grind her down, due to not being able to defeat her in a burst round, she will only heal once. So the second time her health is brought below 20% she will not heal.
Enemy Hp Attack Pattern

Caroline

580,000 HP

1. Preemptive Attack: converts all orbs to RCV, [TND] and [EMPTY] then casts immunity on her team for 3 turns

2. Change all orbs to STR, DEX or QCK

3. Attacks for 3,510 damage

4. Silences both captains for 1 turn

5. Under the 20% of her health she will heal herself to 80% of her health bar

Alternate Boss 1 Kama stagealt7 Caroline, Elizabeth and Sanji Candy

Caroline will follow the same attack pattern as when she shows up with grunts. Refer to that section for how to handle Caroline. The difference is the two additional bosses instead of the grunts. Take out Sanji first, followed by Elizabeth. Continue to hold your Time Delay until the immunity wears off. Save any Slot Boost or Attack Boost specials for Caroline. Follow the guide for Caroline once Sanji and Elizabeth have been defeated.
Enemy Hp Attack Pattern

Caroline

Elizabeth

Sanji Candy

-

-

Secret Stage Kama sanjistage Sanji Candy

Sanji will preemptively despair both captains for 1 turn. It will be 3 more rounds before he attacks. Finish him without taking damage.
Enemy Hp Attack Pattern

Sanji Candy

200,000 HP

1. Preemptive Attack: silences both captains for 1 turn

2. After 3 turns he will attack doing 4.000 damage

Random Kama elizabethstage Elizabeth

At any stage during this level it may be replaced. So instead of facing the usual grunts, it may be replaced with Elizabeth appearing. She will preemptively replace all your orbs with weak version for that character's color and apply anti-healing for two turns. This will effectively halve your attack for the first round and your meat orbs won't provide much health. She isn't terribly strong, but do not take more one or two rounds of hits from her. For a mixed team, end your attacks with STR characters.
Enemy Hp Attack Pattern

Elizabeth

170,000 HP

1. Preemptive Attack: converts all orbs to weak orbs and reduces RCV for 2 turns

2. Attacks doing 1.204 damage


Team Builder HelperEdit

PSY Characters who are Slasher


DEX Characters who are Slasher


STR Characters who are Slasher


PSY Characters who Change Orbs

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