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General InfoEdit

Kuro's Master Plan
Quest Boss Difficulty Conditions Notable Captures/Drops
Kuro's Incomplete Plan
F0045

Rookie
Weaken Class: Lowers stats for all Classes other than Slashers and Driven
F0045

F0041

F0042

F0043

Liar Manual

Kuro's Suitable Plan
F0045

F0163

F0164

Veteran
Weaken Class: Lowers stats for all Classes other than Slashers and Driven
F0045

F0041

F0042

F0043

Tabasco Star Manual

Kuro's Superior Plan
F0046

Elite
Weaken Class: Lowers stats for all Classes other than Slashers and Driven
F0045

F0041

F0042

F0043

Usopp Golden Pound Manual

Kuro's Perfect Plan
F0046

Expert
Weaken Class: Lowers stats for all Classes other than Slashers and Driven
F0045

F0041

F0042

F0043

Fire Bird Star Manual

Difficulty/Stamina
Battles
Experience
Beli
Title
Rookie
10
5
480
3420
-
Veteran
15
7
955
7085
-
Elite
15
7
1150
8460
Spectacled
Expert
30
7
2895
17658
Peacemaker

NotesEdit

  • 1 Rainbow Gem will be received upon full clear of all difficulty levels.
  • Limited-Time Event
  • All difficulties get a chance to drop one of Usopp's Manuals but different difficulties drop different manuals: Usopp Tabasco Star on Veteran, Usopp Golden Pound on Elite, and Sogeking on Expert. All difficulties get a chance for the secret boss (Django) to appear.
  • The higher the difficulty level, the higher the chance you'll have of getting one of the manual or secret boss to appear.
  • This Fortnight has been significantly updated since it was originally introduced. The revamped version premiered on June 15 2016. Unfortunately, it features no pigs and one of the lowest EXP rewards among Fortnights.


Drop ratesEdit

  • Do you want to know what are the precise drop chances of a poster or manual? Now you can see them here (for Elite and Expert). Also, please help refine that data by sharing the results of your drops through this form.

How to Beat Kuro's Master PlanEdit

FAQsEdit

General InformationEdit

This is one of the earliest fortnights, and so not particularly challenging, but the June 2016 update added a restriction for Slashers and Driven classes only. Even through Driven class was introduced relatively recently as of that time, Slasher teams have been a strong archetype for a long time, and your mid-level average slasher team should do a 30 stamina here without much trouble.

On your way to Kuro you'll encounter Butchie and Siam but they should not pose much of a challenge. No character here, not even Kuro, seems to have any special moves or triggers, and most teams should be able to tank any hits for a while, as they range from 1 to 4k the most, with 2-3 turns cooldown.

Recommended CaptainsEdit

  • Hawk Eyes Mihawk - 2.5x ATK boost for Slashers, and he is DEX. Don't worry about stalling for his special, you should not need it.
  • Hawk Eyes Mihawk World's Strongest Swordsman - this is one of the few times he is slightly inferior to his Raid version, since he is INT. But frankly, the difference is so slight that you should not worry too much about using him as a Captain or a Helper - he will get the job done.
  • Trafalgar Law - why, 2.5x ATK boost for a green slashing team works here, yes.
  • Roar of the Sea Scratchmen Apoo - for speed runs, given that there is no first strike abilities here, he is worth considering. Don't forget that he works wonders if paired with Law, through you will probably find that you finish the stage before their specials are ready.
  • Donquixote Doflamingo Warlord of the Sea - of course he will work, but you probably don't need the HP cushion here, so higher ATK boosting captain is recommended for a faster run. He does make a very good Slasher beat stick, given his ATK.
  • Roronoa Zoro Ashura Ichibugin - for a very safe team, if you are low levels or out of options, a DEX slasher team lead by Zoro will get this job done.
  • Sir Crocodile Warlord of the Sea - 2xATK boost for Slashers will see you through this Fortnight.
  • Enraged Arlong Shark On Tooth - if you have no better captain, 2xATK will still do the job, through remember that Arlong's STR is not the best match for Kuro's QCK.
  • Sir Crocodile: Logia Ex-Warlord of the Sea - you can probably make some Slashing Cerebral team centered around him. Otherwise he makes a good, if rare, DEX Slashing beat stick.
  • Master Caesar - if you want to experiment with the new (as of when this guide was written) Driven class, DEX Driven 2.5x boosting Caesar is worth looking up.
  • Portgas D. Ace Black Clad Division Commander - another DEX legend, he will probably work here too. Or will make a good, if rare, DEX beat stick.

Recommended Support UnitsEdit

Recommended SocketsEdit

Recommended TeamsEdit

30 Stamina Video Walkthrough for Kuro's Master PlanEdit

Kuro's Master Plan 30 Stamina - F2P DEX Slashers no Doffy Playthrough07:53

Kuro's Master Plan 30 Stamina - F2P DEX Slashers no Doffy Playthrough


Team Builder HelperEdit

DEX Slashers who Attack Boost


DEX Slashers who Boost Orbs


DEX Slashers who Change Orbs


DEX Slashers who Time Delay


DEX Driven Characters who Attack Boost


DEX Driven Characters who Boost Orbs


DEX Driven Characters who Change Orbs


DEX Driven Characters who Time Delay

  • No Matching Characters

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