One Piece Treasure Cruise Wiki
Advertisement

Clash!! Tyrant Kuma Banner
Quest Boss Difficulty Conditions Notable Captures/Drops
Clash!! Tyrant Kuma: Wave Beam
F0835

Master
N/A
F0835

F0406

Clash!! Tyrant Kuma: Shockwave
F0836

Ultimate
N/A

Difficulty/Stamina
Battles
Experience
Beli
Title
Master
40
5
6602
59418
Paw-Paw
Ultimate
60
5
10451
94059
Tyrant

Notes[]

  • No one knows exact number for 40 stamina drop rate. You'll ask anyways, so people estimate it's 30-45% for 40 stamina.
  • This even was announced August 28th, 2016 and first launched Sept 1st, 2016.

Tips on How to Beat Kuma[]

FAQs[]

General Information[]

Welcome to the easiest 60 Stamina! But it's that... it's still 60 Stamina. You'll still want 70+ level units in order to take him out in 4 rounds. Luckily, stage 4 is what makes this easy. It has 2 fox zombies on which you can basically stall forever (with a low attack unit such as a penguin, a strong unit, even if not boosted by captains, will kill them!). In other words, this FN allows infinite stalling without the usual Enel-only requirement.

The other thing to remember is that one of your lower tier units will be wiped out. So be careful who you put in the bottom row as you may not have their special available to you as they'll just get removed by Kuma's ability.

Additionally, Kuma puts up a nullification against STR and DEX units. You'll basically want to have a QCK-based team and maybe a unit or two for specials if you need them.

If you fail to beat him in 4 turns he will hit you for (around 10000 damage, please confirm) and will proceed to wipe out one of your middle tier units, heal himself and get a defense buff for 3 turns. If he hits again, he will wipe one unit in the top tier and get his defense buff, but will not heal himself.

Recommended Captains[]

Recommended Support Units[]

  • Hina: She isn't horrible for two burst rounds.
  • Ganfor Sky Knight: He will only burst the top row, so he actually pairs well with Thatch's special and Kaku.

Recommended Sockets[]

Really no sockets are needed. If there's one you want you'll want cooldown for non-Enel teams and you'll want matching orbs for all teams.

Recommended Teams[]

Farming Team
Captain Subs Friend Ship
F0449 F0603F0324F0713F0365 F0449 Thousand Sunny thumb
Requirements
  • Thousand Sunny MAX
  • High leveled characters (70+)
  • 1 Thatch special 11+ and 1 Thatch special at 14+
  • Ganfor and Capone in bottom row


F2P Enel Team
Captain Subs Friend Ship
F0603 F0737F0390F0713F0083 F0649 Thousand Sunny thumb
Requirements
  • Thousand Sunny MAX
  • High leveled characters (70+)
  • Penguin and Orb changer in bottom right
  • Bring in orb changers instead of
    Ivankov if you have them.


Double Enel Team
Captain Subs Friend Ship
F0603 F0737F0870F1077F1679 F0603 Thousand Sunny thumb
Requirements
  • Thousand Sunny MAX
  • High leveled characters (70+)
  • Both Eneru's with at least few skill ups highly recommended
  • Stall on 1st-3rd stage Zombies
  • Farm for QCK orbs
  • TS can be used on Stage 3
  • This team can OTK Kuma in 1 turn, but you have 4 :)




Enel + Cavendish
Captain Subs Friend Ship
F0603 F0937F0754F0015F0993 F1123 Thousand Sunny thumb
Requirements
  • Thousand Sunny MAX
  • Enel maxed level with RCV boosted for stalling
  • High leveled characters (70+)
  • Jabra + GPU in the bottom row
  • All subs can be replaced with F2P units like Zoan Lucci, Kaku and Mihawk
  • Stall stages 1 and 2 so that thousand sunny is ready.for stage 3
  • Stage 3, use thousand sunny to kill almost everything and finish the survivors before they hit.
  • Stage 4, use GPU to farm for QCK orbs
  • Stage 5, use all specials (except Cavendish and Luffy 3D2Y) turn 1 and burst. If Kuma is still alive, use Cavendish special and finish him.


Walkthrough for 40 Stamina Kuma[]

This is the easiest 60 stamina, don't fall asleep and forget to stall on stage 4!

Stage Strategy Enemy Info
1 Kuma Raid - 1 General Zombie

You will have a mixture of the knights and guards.

For Thatch teams, take out the 1 turn cooldown units on your first turn. Be aware the rest of the cooldowns don't matter as General Zombie will enrage everyone on the second turn. You'll get about two rounds of stall here, and if you take GZ out you MIGHT get 3 rounds depending on your RNG.

For Enel you can take them out or stall here, your choice.

Enemy Hp Attack Pattern
General Zombie

Zombie Grunts
45,000 hp

~15,000 hp

Initial cooldown of 1-3 turns. However, GZ will enrage everyone on turn two.

2 Kuma Raid - 2 Grunts and Evolvers

Take out the hard hitters, stall on the easier units if you need.
Enemy Hp Attack Pattern

Grunts

Turtle

Lobster

~45,000-15,000 hp

5 hp

10 hp

Initial cooldown of 1-3 turns and hit for 9,090 damage. Under 20% hp they knights all perform a debuff (chain multiplier, defense boost, or attack boost)

The Turtle hits for 1,120 damage every 2 turns.

The Lobster hits for 5,876 damage every 4 turns.

3 Kuma Raid - 3 General Zombie and Grunts

Kill them all! Seriously, the auto-target sucks. For Thatch teams take your MAX stall rounds and move on.

For Enel teams just smash, unless you need to stall.

Enemy Hp Attack Pattern

General Zombie

Knights

45,000 hp

45,000 hp

GZ enrages after 1 turn, so just smash.

Knights attack for 9,090 damage and perform a debuff under 20% hp (chain multiplier, defense boost, or attack boost).

4 Kuma Raid - 4 Friendly Zombies and Others

This is the magic round. Take out the Sea Stallions and back row grunt zombies. Use your non-boosted unit like a penguin to stall on the lower left or lower right units until your specials are on a 2 turn cooldown (you get one preemptive round with Kuma). Be careful with targeting, auto-targeting sucks here again, and will target the friendly zombies.

For Double Thatch, activate your first Thatch special and look for orbs where possible before moving to the next room.

Enemy Hp Attack Pattern

Knights

Zombies

15,000 hp

2,000 hp

The Front Animal Zombies don't attack, they just heal or change or orbs.

5 Kuma Raid - 5 Tyrant Bartholomew Kuma Government's Human Weapon

He's actually a really uneventful Raid Boss. Basically, you have to kill him in 4 rounds! Which sounds easy, but the man has 3.2 Million HP and about 1k defense. Ergo, prepare for some burst rounds! Basically you can Enel or Ganfall and then combine it with a Doffy (DEX or QCK) or with a Kaku. That's about it really since his immunity doesn't leave much room for other strategies!
Enemy Hp Attack Pattern

Tyrant Bartholomew Kuma Government's Human Weapon

3,200,000 hp with 1,000 defense.

He tosses out a random unit in the bottom row (Health and all). He then puts up an immunity so no delays or defense debuffs and goes on a 4 turn cooldown.

Turn 4) Attacks for 9,296 damage, boosts his defense, heals about 90k and knocks out the other lower tier unit.

Loop 1) Nothing

Loop 2) Nothing

Loop 3) Attacks for 9,296 damage, boosts his defense, heals about 90k knocks out a middle row unit.

Under 20% hp he deals 90,000 damage, ouch!


Team Builder Helper[]

QCK Characters who Change Orbs


QCK Characters who Delay Turns


QCK Characters who Boost Attack


QCK Characters who Boost Orb Damage

Advertisement