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General Info[]

Clash!! Duval Banner
Quest Boss Difficulty Conditions Notable Captures/Drops
Clash!! Duval: Revenge
F0653

Expert
N/A
F0652

Plastic Surgery Shot Manual

Clash!! Duval: Rage
F0654

Master
N/A

Difficulty/Stamina
Battles
Experience
Beli
Title
Expert
30
5
2851
9015
You're on!
Master
40
5
6447
58531
Handsome

Notes[]

  • 1 Rainbow Gem will be received upon full clear in the Ultimate mode.
  • 24 hours Limited-Time Event.
  • All difficulties have a chance at dropping Duval.
  • 40 Stamina has 100% chance of dropping Duval.
  • 30 drop rate numbers are not published by Bandai, but they are low with 30 Stamina estimated to be in the 15-30% range.
  • Duval was the first Raid boss released with 3 character evolutions. He will always drop as 3* with one socket. It's recommended to evolve him to 5* before feeding any dupes since he has 3 sockets in his final form.

Tips on How to Beat Duval[]

FAQs[]

General Information[]

Duval is not the hardest raid boss. His stage is riddled with units that despair you (the girls), units that heal when low on health (the men), and even an annoying penguin who puts up a percentage damage reduction. Duval will enrage when low on health so watch how you stall as this will clear all time delay effects.

Your best bets to stall are for 4-8 rounds on the evolvers on stage 2, or for 4 rounds with Usopp on stage 5.

Bring a multi unit hitting special like Kid or Calgara to deal w 3 despair girls on stage 4 (yes, they despair even if delayed) and make sure if you bring a Blackbeard team you have NO anti-despair sockets.

Recommended Captains[]

Recommended Support Units[]

  • Wapol House: Get full matching orbs with Arlong's special.

Recommended Sockets[]

Blackbeard teams should have NO despair. If you put despair on Blackbeard, go to jail and do not collect $200 dollars. Start over on your sockets.

For G3 or other teams, look for level 1 anti-despair and level 2 anti-lock. Neither is a dealbreaker but will great simplify your run.

Recommended Teams[]

F2P 15-turn Blackbeard Team
Captain Subs Friend Ship
F0447 F0249F0688F0405F0015 F0447 Navy
Requirements
  • Navy Ship MAX
  • All units can be replaced with
    any high health STR except
    for Calgara. Need a multi-target
    hitting unit.
  • Usopp for stage 4 stalling.
  • Calgara for area damage against stage 4.



Double G3
Captain Subs Friend Ship
F0217 F0447F0249F0688F0015 F0217 Thousand Sunny thumb
Requirements
  • Thousand Sunny MAX
  • 2-3 high levelled characters.
  • Thousand Sunny can clear stage 4 or 5.
  • Usopp for stage 4 or 5.
  • Calgara replacable with Kid for stage 4.



F2P 17-turn Double Monster Chopper
Captain Subs Friend Ship
F0249 F0227F0418F0688F0015 F0249 Thousand Sunny thumb
Requirements
  • Thousand Sunny MAX
  • 3 STR unis MAX special
  • Calgara replaceable with Kid
  • Thousand Sunny can clear stage 4 or 5.
  • Usopp for stage 4 or 5.
  • Use all specials to one-shot stage 5.



Striker team
Captain Subs Friend Ship
F0357 F0030F0575F0324F0015 F0357 Thousand Sunny thumb
Requirements
  • Thousand Sunny MAX
  • Thousand Sunny can clear 5 grunts.
  • Double Kid for stage 4
  • Kaku and Aokiji for burst against 5.


40 Stamina Walkthrough[]

Duval 40 Stamina Video Walkthroughs[]

Duval 40 Stamina Written Walkthroughs[]

This level seems difficult at first, but most Mid to High-level teams should be able to clear this level without an issue. The trick is bringing along units to handle the despair units. Stage 4 is the most difficult with the grunts on stage 5 being second most annoying. With the proper units and ship these become a non-issue and farming Duval can be quite easy. Be prepared to evolve him twice before feeding and dupes due to sockets.

Stage Strategy Enemy Info
1 Duval - 1 Grunts and Evolvers

If you need to stall, take out the females and leave one male brawler to take one hit. Auto-heal and meat should help you heal back the damage over the next few stages.
Enemy Hp Attack Pattern
Males

50,000 hp

60,000 hp

Attack for 2016 damage. Flip the orbs they are weak to to the opposite color.

Will despair friend captain and attack for 3,500 damage.

2 Duval - 2 Grunts and Evolvers

The lobster could have a 3-5 turn cooldown. If he has a 3 turn cooldown, take him out as late as possible and take a hit from the crab and stall for 3 more turns for a total of 6 stall turns. You should have 9 turns left on any unit you want to use on your opening turn with Duval on stage 5.

If the lobster has a turn of 5 turns, you should be able to take it out last. Leave this stage with at least 9 turns left on any unit you want to use on the opening stage with Duval on stage 5.

Enemy Hp Attack Pattern

Grunts

Turtle

Crab

Lobster

40,000-50,000 hp

9 hp

12 hp

21 hp

Attack for 5,876

Attack for 1,220

Attack for 1,590 every 3 turns

Attack for 3,980 every 4 turns

3 Duval - 3 Grunts and Evolvers

Usopp GP is perfect to take out the Elder Stallion if you don't hit a good/great.

Take out the units but don't let anyone attack. If the Penguin is on a 3 turn cooldown, you got lucky and leave him alive with a sliver of health. He'll buff a damage reducer but you should be able to punch though it as it's a percentage based reduction.

Enemy Hp Attack Pattern

Sea Stallion

Males

Female

Penguin

6hp

50,000 hp

50,000 hp

100,000 hp

Locks two random units for two turns

Swap orb they are weak to to bother orb

Cast despair on friend captain

Puts up a percentage-based damage reduction. Attacks for 4,500 hp after.

4 Duval - 4 Duval Flying Fish Riders Leader

This is the stage that can give you problems. If you have level 1 anti-despair, it will be no problem and you can just attack via the normal attack chain.

Otherwise, you'll want to consider attacking the 3 females first as they'll each despair your friend captain for 1 turn, even if stalled via Usopp. Most people bring a Kid, Calgara, or use the Thousand Sunny to harm/take out the grunts and focus on Duval instead.

You'll want 2 turns left when you start your final attack on any characters you want to use for the next level (Blackbeard). You must have more than 5,700 health for non-blackbeard teams to survive the preemptive and poison damage on the next turn.

Enemy Hp Attack Pattern

Duval Flying Fish Riders Leader

females

males

400,000 hp and 5,000 defense

30,000 hp

30,000 hp

Preemptively changes all orbs to Bother and poisons crew for 600 damage each turn.

Loop 1) Nothing Loop 2) After two turns attacks for 4,515.

Under 50%, enrages.

Females will despair your captain for one turn after 1 turn, even if stalled. Attack for 3,500 damage every turn.

Males will attack for 3,336 in damage every turn.

5 Duval - 5 Duval Rosy Life Riders Leader

For Double Blackbeard teams, the fight is over. Just activate both specials and you win.

For everyone else, you'll want to use a multi-unit hitting special like Kid, Calgara, or Thousand Sunny to take out or injure the grunts. Be careful if you are despaired. They will heal a moderate amount (outside units) or huge amount (middle unit) so don't let them survive your first round of attacks. Do not activate both Mihawks until you are ready to burst as two Mihawk specials activate Duval's enrage.

Next, focus on Duval. Use a stalling unit and hunt for orbs as you prepare a burst round to take him out when he's above 50% health. Once you're ready, activate all specials and push him out.

Enemy Hp Attack Pattern

Duval Rosy Life Riders Leader

Grunts

1,220,000 hp + 5,000 defense

50,000 hp

Preemptively despairs both captains for 1 turn and attacks for 5,150 damage. He puts up a defense boost of 15,000 for 5 turns.

Loop 1) Nothing Loop 2) Attacks for 5,150 damage.

Under 66% health, he enrages and attacks for 10,300 damage every turn. Under 20% health, locks 3 units for 3 turns and deals 18,600 damage every turn.

Grunts heal for a small (outside units) or large amount (inside unit) after the first turn. They attack for 3,916 damage every two turns.


Team Builder Helper[]

STR Characters who Change Orbs


STR Characters who Delay Turns


STR Characters who Reduce Damage


STR Characters who Boost Attack


STR Characters who Boost Orb Damage

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