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Hogback's Lab
Quest Boss Stamina Battles Difficulty Conditions Notable Captures/Drops
Lab of the Dead: Quack
F0385
5
3
Rookie
N/A
F0385
F0387
Karmic manual
Fire Bird Star Manual
Light Healing Manual
Square plate manual
Mirage Tempo Manual
Fierce Bite manual
Lab of the Dead: Amateur
F0385
10
5
Veteran
N/A
Lab of the Dead: Old Hand
F0386
15
7
Elite
PSY
PSY Characters Only
Lab of the Dead: God Hand
F0386
30
10
Expert
PSY
PSY Characters Only

Experience[]

Stamina Experience Beli Title
Rookie - 5 520 4550 -
Veteran - 10 1268 8152 -
Elite - 15 2370 13400 Rot
Expert - 30 5535 31670 Fo Ho!

Notes[]

  • 1 Rainbow Gem will be received upon full clear the last of the four difficulty stages.
  • EXP values are always the same for each run. Beli can vary a bit (particularly if bags of Beli drop) so the number above can be taken as an estimate with a 10% degree of error.
  • Limited-Time Event: appears every few weeks for one week only (except on its premiere, where it lasts for two weeks).
  • All difficulties get a chance to drop Sogeking's, Cindry's, Nami's, Mohji and Richie's, Lapin's and Urouge's Manuals. The higher the difficulty level, the higher the chance you'll have of getting one of the manuals listed above.
  • While Cindry appears by herself randomly between stages 1-9, there is a 100% of her dropping when she does appear on these stages.
  • The higher the difficulty, the higher the chances are of her appearing.
  • Cindry can also appear on stage 10. She does not have a 100% drop rate for this stage as Hogback may also drop.


Drop rates[]

  • Do you want to know what are the precise drop chances of a poster or manual? Now you can see them here (for Elite and Expert). Also, please help refine that data by sharing the results of your drops through this form.

How to Beat Doctor Hogback's Lab of the Dead[]

FAQs[]

General Information[]

Doctor Hogback's Lab of the Dead is a part of a 5 series batch of fortnights that began to put restrictions on which characters you could bring on your journey. For people who had limited options for PSY units, don't forget you can bring Evolvers such as Yellow Plated Lobster and Yellow Striped Dragon.

Recommended Captains[]

  • Dismantler Franky: While a great captain, you really have to make sure you don't take too much damage, as below 50% he loses his captain attack boost.
  • Garp the Fist: If you find that you're taking too much damage from stage 10, switch it up and bring a Garp. His extra health could be what you need to push through the level.
  • Marco the Phoenix: There is a 3,000 damage preemptive halfway through the level. You can bring a healer, or risk it for the biscuit and look for meat before Hogback on stage 10. Bring along a friend hard hitter like legend Shanks to help makeup for the loss of damage while looking for meat. Additionally, beware the secret stage which will also hit you for a preemptive.
  • Red-Haired Shanks or Shanks Black Clad Emperor: Probably the two most solid captains for the level.

These captains are work-able though it's recommended you use the above for better results.

  • Big Eater Jewelry Bonney
  • Mohji & Richie: Mohji will struggle the most on stage 10. Try and bring along a stronger friend captain if this is what you have to work with.
  • Sogeking: His 1.5x ATK is really bad for stage 10. However, his 3 turn delay will really help out with letting you take down the enemies in time. Try and bring a strong friend captain if you can.

Recommended Support Units[]

  • Beat Sticks
  • Burst Round Squad
  • Usopp Usopp Golden Pound or Sogeking: The king of stallers works great here. Just make sure you don't use him until after Hogback enrages or you will find your 3 turns are debuffed to one turn.
  • Full Orb Controllers

Recommended Teams[]

PSY Safe Team
Captain Subs Friend Ship
F0306 F0208F0314F0453F0015 F0306 Merry
Requirements
  • Usopp special ready for stage 10


Sengoku Team
Captain Subs Friend Ship
F0459 F0208F0425F0263F0223 F0459 Thousand Sunny thumb
Requirements
  • Impact Usopp for
    your final burst round.


PSY Power Team
Captain Subs Friend Ship
F0643 F0208F0314F0453F0223 F0643 Merry
Requirements
  • Watch preemptive rounds with low
    health attack boost on squard.


PSY Risky Team
Captain Subs Friend Ship
F0251 F0229F0314F0453F0223 F0530 Merry
Requirements
  • Watch preemptive rounds. You'll
    need to heal, or risk it and look
    for RCV. You'll need to be at
    full health by the time you reach stage 10.
  • Nami Jackie ‘o Lantern is a fantastic sub
    if you want to sacrifice a character's
    attack to guarantee health.


30 Stamina Walkthrough[]

 	Dr._Hogback's_Lad_of_the_Dead_30_Stamina 	 			  

Most Mid to High-level teams should be able to clear this level without an issue. The tenth stage is randomly more difficult than all other stages so just save your specials for that stage.

Stage Strategy Enemy Info
1 Hogback - 1 Hogback + Grunts

Hogback's first appearance! He won't drop here.

Take out the grunts and stall on the evolvers without taking a hit.

Enemy Hp Attack Pattern
Hogback + Grunts -

-

2 Hogback - 2 Grunts and Evolvers

Take out the grunts and stall on the evolvers without taking a hit.
Enemy Hp Attack Pattern

Grunts

-

-

3 Hogback - 3 Grunts and Evolvers

Take out the grunts and stall on the evolvers without taking a hit.
Enemy Hp Attack Pattern

Grunts

-

-

4 Hogback - 4 Grunts and Evolvers

Take out the grunts and stall on the evolvers without taking a hit.
Enemy Hp Attack Pattern

Grunts

-

-

5 Hogback - 5 Hogback + Grunts

Hogback's second appearance. Just like the first time, he won't drop. He preemptively changes all your orbs to PSY and the bazooka man will hit you for a preemptive 3,000 damage. For Marco teams, prepare your healer or start looking for meat orbs.

Take out enemies in the order of your auto-target.

Enemy Hp Attack Pattern

Hogback

Bazooka Millions Baroque Works

-

Hogback will preemptively change all your orb to PSY.

Bazooka will preemptively hit you for 3,000 in damage.

6 Hogback - 6 Grunts and Evolvers

Take out the grunts and stall on the evolvers without taking a hit.
Enemy Hp Attack Pattern

Grunts

-

-

7 Hogback - 7 Grunts and Evolvers

Take out the grunts and stall on the evolvers without taking a hit.
Enemy Hp Attack Pattern

Grunts

-

-

8 Hogback - 8 Grunts and Evolvers

Take out the grunts and stall on the evolvers without taking a hit.
Enemy Hp Attack Pattern

Grunts

-

-

9 Hogback - 9 Grunts and Evolvers

Take out the grunts and stall on the evolvers without taking a hit.
Enemy Hp Attack Pattern

Grunts

-

-

10 Hogback - 10 Doctor Hogback + Grunts

Finally, a Hogback that drops!

Take out the grunts first as they hit hard. Do NOT use Usopp GP on your first turn. On the second turn. Hogback will enrage and completely clear any debuffs and waste any of your stalls. After he enrages, NOW is the time to activate Usopp GP. After, just pound away and activate any damage increases.

On his second turn, it's worth noting all your orbs become INT. If you bring along Marine Django, you can easily change these to PSY to change the tide of the battle.

Enemy Hp Attack Pattern

Doctor Hogback

Grunts

360,000 hp

120,000 hp

Grunts will attack for 1,875 damage each. Don't take too many hits as they'll take you out quick.

First attack will enrage all units to cause more damage and to attack every turn. He will clear all debuffs as a result of the enrage.

On his second turn, he will turn all orbs to INT.

On his third turn, he will begin to physically attack you.

Alternate Boss 1 Hogback and Cindry alt boss Doctor Hogback + Cindry

Not too difficult since the mob is no longer present. Take them out in order of auto-target.
Enemy Hp Attack Pattern

Doctor Hogback

-

-

First attack will enrage all units to cause more damage and to attack every turn. He will clear all debuffs as a result of the enrage.

Secret Stage Hogback - Cindry Cindry

Cindry will take a preemptive shot at you. Heal up and look for meat orbs for teams that require higher health to do damage.

She will attack everyturn so it's worth delaying her if you'll have your delay up in time for Hogback. Otherwise, just smash her until she drops.

Enemy Hp Attack Pattern

Cindry

120,000 hp

Cindry preemptively attacks for ~1,100 damage. She will also change all your orbs into empty or INT

Attacks every turn in a one turn cooldown loop until you take her out.


Team Builder Helper[]

PSY Units who boost attack


PSY Units who boost orbs


PSY Units who can delay


PSY Units who can manipulate orbs

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