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General InfoEdit

Cobimeppo's Proving Ground! Banner
Quest Boss Difficulty Conditions Notable Captures/Drops
Test of Skill: Amateur
F0264

Rookie
N/A
F0262

F0264

F0031

F0033

Shave Manual

Tempered Kukris Manual

Cien Fleur Manual

Veau Shot Manual

New Year’s Open Body Slam Manual

Fire Pearl Privilege Manual

Shooting Spree Manual

Test of Skill: Beginner
F0262

F0264

Veteran
N/A
Test of Skill: Intermediate
F0263

Elite
N/A
Test of Skill: Master
F0263

Expert
N/A
Difficulty/Stamina
Battles
Experience
Beli
Title
Rookie
10
5
1161
4836
-
Veteran
15
7
2064
4947
-
Elite
15
7
2573
7445
Good Luck
Expert
30
7
5808
18234
Faith

NotesEdit

  • 1 Rainbow Gem will be received upon full clear of all difficulty levels.
  • Limited-Time Event.
  • All difficulties get a chance to drop Coby's, Helmeppo's, Mr.Prince's, Nico Robin's, Pearl's and Hachi's Manuals.
  • The higher the difficulty level, the higher the chance you'll have of getting one of the manuals.
  • The 30 Stamina is the best difficulty to farm for Coby and Helmeppo's. You still face both, but on different levels which means they can both drop.

Drop ratesEdit

  • Do you want to know what are the precise drop chances of a poster or manual? Now you can see them here (for Elite and Expert). Also, please help refine that data by sharing the results of your drops through this form.

How to Cobimeppo's Proving GroundEdit

FAQsEdit

General InformationEdit

One of the earlier FNs, and with one of the highest EXP return. Not particularly difficult once you have a mid-level team. It is usually recommended you bring a PSY team against an INT boss since they have no weaknesses against any color and are strong against INT characters. However, you'll face both a PSY and an INT boss for the final two stages. Bring a striker or fighter team comprised of PSY and INT units and you'll have all you need to beat this level. As usual, a slasher team works too but the options in the fighter and striker class are currently better.

Recommended CaptainsEdit

There are quite a few choices, including:

  • Striker leads
  • Fighter leads
  • Slasher leads
  • PSY leads
  • INT leads
  • Legend leads
  • Most should work.

Recommended Support UnitsEdit

  • PSY teams
  • Striker teams
  • Slasher teams

Recommended SocketsEdit

There really is no socket requirement. You might consider swapping out a few characters within 100 attack points for matching orbs, but nothing is necessary to beat this level.

Recommended TeamsEdit

Recommended TeamsEdit

Speed Striker Team
Captain Subs Friend Ship
F0453 F0643F0314F0422F0575 F0453 Merry
Requirements
  • This team has a lot of
    alternates you can bring.
  • Substitute Usopp Impact for Nami
    if you have a low CD.
  • Rakuyo, while weaker, tends to run this
    mission faster due to his cooldown
    reducer ability. He's best replaced by Kid.


Free to Play PSY team
Captain Subs Friend Ship
F0306 F0208F0425F0263F0015 F0768 Merry
Requirements
  • Most sub units can be replaced
    with other hard-hitting PSY units.


Power INT Team
Captain Subs Friend Ship
F0221 F0408F0414F0210F0204 F0255 Merry
Requirements
  • N/A


F2P Baccarat Sengoku team
Captain Subs Friend Ship
F1167 F0690F0797F0771F0204 F0459 Merry
Requirements
  • Lots of alt F2P subs.
    You don't need any specials, just smash.


30 Stamina WalkthroughEdit

Most Mid to High-level teams should be able to clear this level without an issue. The trick is making sure you have both a INT and PSY unit team.

Stage Strategy Enemy Info
1 Cobimeppi - 1 Grunts

Take out the grunts without taking a hit.
Enemy Hp Attack Pattern
Grunts -

-

2 Cobimeppi - 2 Grunts

Take out the grunts without taking a hit.
Enemy Hp Attack Pattern

Grunts

-

-

3 Cobimeppi - 3 Grunts and Yellow Pirate Penguin

Take out the grunts and stall on the evolver without taking a hit.
Enemy Hp Attack Pattern

Grunts

-

-

4 Cobimeppi - 4 Grunts and Evolvers

Take out the grunts and stall on the evolvers without taking a hit.
Enemy Hp Attack Pattern

Grunts

-

-

5 Cobimeppi - 5 Grunts and Black Hermit Crab

Take out the grunts without taking a hit.

Don't beat this stage unless you have at least 3,301 health or if you've activated a damage reducer to last to the next preemptive attack which will be for 3,300 damage.

Enemy Hp Attack Pattern

Grunts

-

-

6 Cobimeppi - 6 Grunts + Sergeant Helmeppo

Take out the grunts first before focusing on Helmeppo. Do not let Helmeppo attack after 5 turns as he will deal a massive 10,700 damage special. Use Usopp if you need to.
Enemy Hp Attack Pattern

Sergeant Helmeppo

370,000 hp

Will hit you with a preemptive attack for 3,300 damage.

He then attacks for 720 damage per turn.

After six turns, he will deal 10,700 damage!

7 Cobimeppi - 7 Petty Officer Coby

Focus on bringing Coby to just above 20%. Then perform a burst round to take him out.
Enemy Hp Attack Pattern

Petty Officer Coby

600,000 hp

Will attack for 2,514 damage his first turn.

Loop 1) He will stall and perform an attack boost on his second turn.

Loop 2) On his third turn he will deal 7,500 damage.

Under 20% health, he will deal 5,500 damage every turn.

Secret Stage Cobimeppo - Sec Training Helmeppo + Training Coby

Focus on bringing Coby down, then focus on Helmeppo. They both have incredibly weak defense so there's not too much to this stage. Coby will hit very hard and then go on a one turn Cooldown while Helmeppo takes away your ability to heal which is a really annoying combination. Take out at least one on your first turn.

They will both have the chance to drop their unevolved version.

Enemy Hp Attack Pattern

Training Helmeppo

Training Coby

-

-

Lowers your chances of healing.

Attacks for 4,400 then has a 2 turn Cooldown.


Team Builder HelperEdit

PSY Characters with Attack Boost


PSY Characters with Orb Boost


INT Characters with Attack Boost


INT Characters with Orb Boost

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