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General InfoEdit

Captain T-Bone's Absolute Justice Banner
Quest Boss Difficulty Conditions Notable Captures/Drops
T-Bone's Absolute Justice: Lawless
F0723

Rookie
N/A
F0723

F0721

Conqueror’s Haki Emperor Manual

Pirate Brothers Twin Strike Manual

Flag of the Rebellion Manual

Prehistoric Power Manual

Poison Needle Manual

Lion’s Song Manual

Cutie Baton Manual

Sea Surface Split Manual

T-Bone's Absolute Justice: Average
F0723

Veteran
N/A
T-Bone's Absolute Justice: Peace
F0724

Elite
QCK
PSY
INT
QCK/PSY/INT Characters Only
T-Bone's Absolute Justice: World Peace
F0724

Expert
QCK
PSY
INT
QCK/PSY/INT Characters Only
Difficulty/Stamina
Battles
Experience
Beli
Title
Rookie
5
5
508
3048
-
Veteran
10
5
1250
6750
-
Elite
15
7
2342
12668
Self-Sacrifice
Expert
30
7
5563
21176
Ship Cutter

NotesEdit

  • 1 Rainbow Gem will be received upon clearing all 4 difficulties.
  • Limited-Time Event.
  • All difficulties get a chance to drop the manual or secret boss.
  • The higher the difficulty level, the higher the chance you'll have of getting one of the manual or secret boss to appear.

Drop ratesEdit

  • Do you want to know what are the precise drop chances of a poster or manual? Now you can see them here (for Elite and Expert). Also, please help refine that data by sharing the results of your drops through this form.

How to Beat Captain T-Bone's Absolute JusticeEdit

FAQsEdit

General InformationEdit

T-Bone requires specific units for speed runs. He's like Afro Luffy where he casts Resilience and you'll need to punch past a 5 turn buff. However, he'll heal back up when pushed below 20% health - even if he's delayed. This makes Base Damage dealers less effective.

If you complete the Missions: Baratie you'll get the Dreadnaught Sabre ship which deal fixed damage at the end of the turn. This can takeout T-Bone if you bring his health to below 5,000 hp. The other popular option is Poison dealers to kill him after his Resilience buff. A third option, is Sugar. You can use your first turn to push them close to 20%. Then use specials to bring him below 20% and use Sugar to take him out.

On the 6th of the 7 stages you will also have to deal with Jerry, who will first strike you with one of the three attacks: one will bind all INT units for 2 turns, the other will change the orbs of all PSY units to block, and finally, his third will put a 2-turn shield nullifying most of QCK characters damage. In any case, a color team has a 33% chance of being weakened, through a strong team - particularly tank-based ones - will not be much affected whatever happens.

Recommended CaptainsEdit

  • Rainbow leads
  • PSY leads
  • QCK leads
  • INT leads

Recommended UnitsEdit

  • Resilience buff handler
  • Attack Boosters
  • Orb Changers
  • Orb Boosters

Recommended SocketsEdit

All INT teams should bring level 1 anti-lock.

Cooldown orbs are great to speed up specials for use on T-Bone.

Recommended TeamsEdit

Power INT Team
Captain Subs Friend Ship
F0221 F0690F0414F0210F0058 F0221 Thousand Sunny thumb
Requirements
  • Stall only long enough for Poison Special
  • Brook Cowardly Skeleton works for Poison sub
  • Most of these should have lower
    cooldowns to farm more quickly.


Healing Team
Captain Subs Friend Ship
F0603 F0449F0365F0324F0737 F0603 Bezan Black thumb
Requirements
  • Bezan Black MAX
  • Stall for specials if needed on
    early round evolvers.


30 Stamina WalkthroughEdit

Stage Strategy Enemy Info
1 Tbone - 1 Grunts and Evolvers

Take out the grunts and take no hits. For a 15 turn stall, don't bother waiting, blow through this stage and hunt for orbs later.
Enemy Hp Attack Pattern
Grunts ~30,000

1-3 turn cooldown.

2 Tbone - 2 Grunts and Evolvers

Take out the grunts and take no hits. For a 15 turn stall, don't bother waiting, blow through this stage and hunt for orbs later.
Enemy Hp Attack Pattern

Grunts

Baby Turtle

~30,000

4 hp

1-3 turn cooldown.

3 Tbone - 3 Grunts

The crab sometimes is on a 2-4 turn cooldown. Try and wait as long as possible for stalling before proceeding to next round. Begin looking for INT orbs on your strong hitters as you won't need a full 6 squad attack if you are high enough level until you reach stage 6 with Jerry.
Enemy Hp Attack Pattern

Grunts

Turtle

Crab

~40,000

6 hp

12 hp

Attack every 1-4 turns.

4 Tbone - 4 Grunts and Evolvers

Take out the grunts and stall on the evolvers were possible. Save orbs on your strong hitters.
Enemy Hp Attack Pattern

Grunts

~35,000

1-3 turn cooldown.

5 Tbone - 5 Grunts and Evolvers

Take out the grunts and take no hits. Stall on evolvers were possible while saving orbs on your strong hitters for next round. You'll want to make sure you have at a minimum 4 turns left on any special (like poison) you want to use on your first round with T-Bone.
Enemy Hp Attack Pattern

Grunts

~35,000

1-3 turn cooldown

6 Tbone - 6 Jerry Cipher Pol No. 6

Jerry has 3 random attacks. An all Enel team can spend a special attack here to burst through Jerry and then onto T-bone. Most other teams will need to use 1-2 turns to take Jerry out as he does have quite a bit of health. If you plan on using a burst team with an INT squad, make sure you have at a minimum 2 great orb manipulators for T-bone as you'll most likely use all 6 squad members to take Jerry out if you have only 1 round (due to 2 rounds of lock and 1 anti-lock round).

Before leaving the stage you'll want a minimum of 2 turns left on any cooldown needed for your first round against T-bone (like poison). You'll get 1 turn for your final attack on Jerry, and one preemptive from T-bone to prep the specials.

Enemy Hp Attack Pattern

Jerry Cipher Pol No. 6

255,000 hp

Jerry preemptively cuts your health by 20% and does one of 3 things: 1) Locks all INT squad members for 2 turns 2) Cuts attack of QCK team members. 3) Turns all PSY members to have a BLOCK orb. Note: This does NOT change PSY orbs to block.

Jerry attacks every two turns for 4504 damage.

7 Tbone - 7 Ship Cutter T-Bone Marine Captain

T-bone requires a specific team design. Either use an Enel and heal past his debuff. You can take him out once the buff is gone or try to use Sugar to take him out with damaging specials.

Alternatively and the more popular method is to use a character with Poison to kill T-bone. If you push T-bone to 1hp and he uses his resilience to stay alive, your poison damage will kill him after the resilience giving you a one-turn win. To achieve this, you'll need to cut his health down to 1 hp so an Attack Boost in combination with Orb Boost or Orb Changers work best. A full INT squad with 3 or more matching orbs and 2 1,000+ hitts will work just fine to accomplisht his. A QCK-based team with an Enel boost and Kaku with 4+ matching orbs will take him down to 1 hp with several 1,000+ hitters as well. The trick is really making sure your poison special is ready by the time you reach this stage as T-bone hits relentlessly and hard.

If you should miss your burst round, try and just stop to just above 20% health and push him with normal damage on a following round.

Enemy Hp Attack Pattern

Ship Cutter T-Bone Marine Captain

~950,000 hp

T-bone preemptively puts up a 5 turn buff of resilience.

Loop 1) Attacks for ~6,400 damage. Loop 2) Attacks for ~3,200 damage.

Under 20% health, he heals himself back up to 30%, and puts up a two turn buff where he will negate ALL damage.

Secret Stage TBone - Sec Ship Cutter T-Bone Marine Captain and Grunts

Just take out the grunts and stop complaining. This was a free T-Bone poster/Shanks book round!
Enemy Hp Attack Pattern

Ship Cutter T-Bone Marine Captain

Grunts

0

~100,000 hp

T-bone preemptively heals the squad to full health, then disappears and drops himself as a poster.

Mobs attack every 1-2 turns.


Team Builder HelperEdit

QCK Characters who Boost Attack


QCK Characters who Boost Orbs


INT Characters who Boost Attack


INT Characters who Boost Orbs


Characters who Poison

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