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Adventure
  ➥ East Blue  ➥ Fushia Village  ➥ Alvida's Hideout  ➥ Shells Town  ➥ Orange Town  ➥ Syrup Village  ➥ Baratie  ➥ Arlong Park  ➥ Loguetown
  ➥ Grand Line Entry Zone  ➥ Twin Cape  ➥ Whiskey Peak  ➥ Little Garden  ➥ Drum Island
  ➥ Kingdom of Alabasta  ➥ Nanohana ► Rainbase  ➥ Alubarna
  ➥ Grand Line Entrance to Skypiea  ➥ Jaya
  ➥ Skypiea  ➥ Angel Island ~ Upper Yard  ➥ Upper Yard ~ Ark Maxim
  ➥ Grand Line, Vicinity of Water 7  ➥ Long Ring Long Land  ➥ Water Seven  ➥ Enies Lobby Front Gate  ➥ Tower of Law ~ Gates of Justice
  ➥ Thriller Bark  ➥ Mouth Gate ~ Hogback’s Mansion  ➥ Moria's Mast Mansion
  ➥ Grand Line Halfway Point  ➥ Sabaody Archipelago
  ➥ Grand Line Calm Belt  ➥ Amazon Lily  ➥ Impel Down
  ➥ Grand Line Marineford  ➥ Marineford Bay  ➥ The Bay - Oris Plaza
  ➥ Location of the Straw Hat Pirates  ➥ 3D2Y
  ➥ Grand Line Entrance to the New World  ➥ Sabaody Archipelago Redux
  ➥ Fish-Man Island  ➥ Deep-Sea Aphotic Zone to Ryugu Palace  ➥ Execution Platform of the King To Ark of Noah
  ➥ Punk Hazard  ➥ Burning Island to Research Lab Entrance>  ➥ Land of Ice to Lab R-1
  ➥ Dressrosa  ➥ Port Town Acacia To Coliseum
  ➥ Extra Isle  ➥ Forests of Training  ➥ Limited Time Events (Daily Events, Fortnights, Clashes, others)  ➥ Jeweled Porc Sanctuary
Burning Island to Research Lab Entrance
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Chapter Stamina Battles Quest Boss Conditions
1
12
5
Dragon of the Burning Island
Map Effect: Burning Island Flame damage occurs every turn! Story-appropriate characters will be powered up!
2
12
5
Behold! A Samurai of Wano
Story-appropriate characters will be powered up!
3
12
5
Children of the Biscuits Room
Story-appropriate characters will be powered up!
4
12
5
The Kidnapped Allies
Map Effect: Burning Island Flame damage occurs every turn! Story-appropriate characters will be powered up!
5
12
5
Encounter on the Forbidden Island
Story-appropriate characters will be powered up!
6
12
5
Conflicting Events
Story-appropriate characters will be powered up!
7
12
5
Attack on the Lake
Story-appropriate characters will be powered up!
8
12
5
Reunited With the Savior
Story-appropriate characters will be powered up!
9
12
5
Evil in the Shadows
Story-appropriate characters will be powered up!
10
12
5
Withdrawal Symptoms of the Experiment
Story-appropriate characters will be powered up!
11
12
5
Taking Responsibility
Story-appropriate characters will be powered up!
12
12
5
Mystery Assassin Duo
Story-appropriate characters will be powered up!
13
12
5
To Take Down an Emperor
Story-appropriate characters will be powered up!
14
12
5
Birth of a Pirate Alliance
Story-appropriate characters will be powered up!
15
20
7
Showdown! "Master" Caesar
Story-appropriate characters will be powered up!

Chapter Beli Experience EXP/Stamina Rainbow Gem Title Gained Conditions
1
15988
1833
152.75
N/A
N/A
N/A
2
15999
1833
152.75
N/A
Topknot
N/A
3
19410
1835
152.92
N/A
Kung-Fu Raccoon
N/A
4
12720
1662
138.5
N/A
N/A
N/A
5
16026
1836
153
1
Samurai
Clear chapter
6
19448
1836
153
N/A
N/A
N/A
7
16049
1837
153.08
N/A
N/A
N/A
8
16068
1838
153.17
1
Sorcery
Clear chapter
9
16068
1839
153.25
N/A
Joker
N/A
10
16100
1839
153.25
N/A
N/A
N/A
11
16110
1839
153.25
N/A
N/A
N/A
12
16110
1840
153.33
N/A
N/A
N/A
13
16124
1840
153.33
1
Cool
Clear chapter
14
19524
1841
153.42
N/A
N/A
N/A
15
27192
3105
155.25
1
Master
Foxfire Style
Clear chapter
Clear chapter 30 times

Rewards
Conditions
Icon evilfruit
5x Rainbow Gems
Clear all chapters in Burning Island to Research Lab Entrance



How To Beat Burning Island to Research Lab EntranceEdit

  • Chapter 1: Preemptively changes all slot to STR.
  • Chapter 2: A new type of grunt: Punk Hazard Gas-Mask Sentry's start to appear from here. Each one uses a different shield when below 50% HP, requiring the orb the Gas-Mask Sentry is weak to. Final stage INT grunts poison you for 10 turns, put up a 99+ poison immunity and one has a barrier that requires PSY or to break.
  • Chapter 3: Grunts poison you for 10 turns, use a 4 turn ATK buff, and have poison immunity for 99+ turns.
  • Chapter 4: Another new type of grunts introduced: centaurs. Final stage: grunts increase your special charge time by 1 and boost ATK for 4 turns. Below 20% they blow one crew member away for 2 turns.
  • Chapter 5: See Chapter 3
  • Chapter 6: Same as chapters 3 and 5 but without the ATK buff.
  • Chapter 7: Additional damage at end of turn for 5 turns. Brownbeard and 3 centaur grunts. Below 20% HP Brownbeard deals 40000 damage.
  • Chapter 8: Grunts put up 99+ turn immunity and 4 turn ATK boost
  • Chapter 9: Centaur grunts preemptively reverse special charge time by 2 turns and caps chain multiplier for 2 turns. Below 30% HP they blow one crew member away for 2 turns.
  • Chapter 10: STR Centaur grunts preemptively shuffle your slots and lowers chances of landing on QCK slots for 2 turns.
  • Chapter 11: Gas-mask grunts permit poison you for 10 turns, and give themselves 99+ turns off poison immunity and a 3 turn DEF buff.
  • Chapter 12: Rock & Scotch lower your ATK for 3 turns. Below 20% HP they enrage for 3 turns.
  • Chapter 13: Rock & Scotch again. This time they give you all [BLOCK] orbs and boost their DEF for 2 turns. Below 20% HP they give you all [BLOCK] orbs, blind you and makes it harder to land PERFECTs for 3 turns, and enrage for 3 turns.
  • Chapter 14: Tashigi gives 99+ turns of immunity and Smoker boosts their DEF for 3 turns and target-locks for 99 turns. Smoker at <50% or defeated, Tashigi enrages for 3 turns.
  • Chapter 15: Caesar preemptively poisons you for 10 turns, makes it harder to land PERFECTs for 2 turns, gives himself poison immunity for 99+ turns, and has a 2 Great hit barrier for 4 turns, and turns all your slots into BOMBs and locks them for 3 turns. When his HP is reduced to 0, he deals 1000 damage to you.