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General InfoEdit

Buggy's Counterattack
Quest Boss Difficulty Conditions Notable Captures/Drops
Buggy's Lame Counterattack!!
F0038

Rookie
N/A
F0038

F0037

F0036

Buggy's Showy Counterattack!!
F0038

Veteran
N/A
F0038

F0037

F0036

Gum-Gum Pistol Manual

Buggy's Mega Counterattack!!
F0039

Elite
N/A
F0038

F0037

F0036

Gum-Gum Bazooka Manual

Buggy's Flashy Counterattack!!
F0039

Expert
N/A
F0038

F0037

F0036

Gum-Gum Twin Jet Pistol Manual

Difficulty/Stamina
Battles
Experience
Beli
Title
Rookie
10
5
-
Veteran
15
7
-
Elite
15
7
-
Expert
30
7
2927
26325
-

NotesEdit

  • 1 Rainbow Gem will be received upon every difficulty first clear
  • Limited-Time Event
  • Veteran, Elite and Expert difficulties get a chance to drop one of Luffy's Manuals
  • Stage four will be random as to whether you get Cabaji the Acrobat or Mohji & Richie.

Drop ratesEdit

  • Do you want to know what are the precise drop chances of a poster or manual? Now you can see them here (for Elite and Expert). Also, please help refine that data by sharing the results of your drops through this form.

How to Beat Buggy's Counterattack!!Edit

FAQsEdit

General InformationEdit

Welcome to the first OPTC Fortnight released! As a result, there really wasn't much of a design as to how to beat this stage. It's really simple and unfortunately gives no useful Manuals (Update: G2 books now have some use for leveling up 5+ Luffy's special) and really poor Experience for the amount of stamina needed to run each level. As a result, you can farm sockets for Buggy and get some of the characters but that's about it. As for beating the level, really most teams will work, but those based in PSY attacks will be stronger due to their advantage against INT units.

Recommended CaptainsEdit

Really, any captain will work if it lets you bring along your strongest units. Since most of the units on this stage are INT, a PSY based team will work the best if all else is equal. We could list all the raid boss units like Garp the Fist or Tony Tony Chopper Post-Rampage who work well, but if you can clear those Raids you can clear this Fortnight.

Here's some farmable captains that might surprise you can work even as a low level pirate! These should be easy to get for beginners as well.

Recommended Support UnitsEdit

  • Any strong character that is boosted by your captain.
  • Don't forget you can bring along Evovlers like a Yellow Striped Dragon. Even one point penguins work well if you can hit perfects and greats to boost the attack of your later characters that actually deal damage.
  • A Time Delay character like Usopp Usopp Golden Pound to stall on stages with lots of a grunts like stage 7.

Recommended SocketsEdit

None are needed. Matching Orbs will help, but is not required.

Recommended TeamsEdit

Free to Play PSY team
Captain Subs Friend Ship
F0306 F0208F0425F0263F0015 F0768 Merry
Requirements
  • Most sub units can be replaced
    with other hard-hitting PSY units.


30 Stamina WalkthroughEdit

Most Mid to High-level teams should be able to clear this level without an issue.

Stage Strategy Enemy Info
1 Buggy - 1 Grunts

Take out the grunts and stall where possible without taking a hit.
Enemy Hp Attack Pattern
Grunts -

-

2 Buggy - 2 Grunts

Take out the grunts and stall where possible without taking a hit.
Enemy Hp Attack Pattern

Grunts

-

-

3 Buggy - 3 Grunts and Evolvers

Take out the grunts and stall on the evolvers without taking a hit.
Enemy Hp Attack Pattern

Grunts

-

-

4 Buggy - 4 Cabaji the Acrobat or Mohji & Richie

Take out the grunts first. You will get either Cabaji or Mohji. Neither is very strong so just take them out as fast as possible. If you have a damage reducer you can use them on this stage when the mini-boss is about to attack.
Enemy Hp Attack Pattern

Cabaji the Acrobat

Mohji & Richie

150,000 HP

150,000 HP

-

5 Buggy - 5 Grunts

Take out the grunts and stall where possible without taking a hit.
Enemy Hp Attack Pattern

Grunts

-

-

6 Buggy - 6 Grunts and Evolvers

Take out the grunts and stall on the evolvers without taking a hit.
Enemy Hp Attack Pattern

Grunts

-

-

7 Buggy - 7 Buggy the Clown + Grunts

Some of the grunts will be on a one turn CD and others will be on a two turn CD> Use your time delay character first. Focus on taking out the grunts first.

Once they're gone, take out Buggy as fast as possible.

Enemy Hp Attack Pattern

Buggy the Clown

300,000 HP

Will enter the stage with a two turn CD. He will attack for 3,300 damage.

He then attacks for 3,300 damage every turn.

Team Builder HelperEdit

PSY Characters with Change Orbs


PSY Characters with Attack Boost


PSY Characters with Orb Boost

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