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Brother Soul! Afro Luffy! Banner
Quest Boss Difficulty Conditions Notable Captures/Drops
Afro Luffy Fight! Lightweight
F0570

F0572

Rookie
N/A
F0571

F0572

F0573

Ocean Current Shoulder Throw Manual

Flame Mirror Manual

Aye Aye, Captain! Manual

Spring Hopper Manual

South Bird’s Fearless Smile Manual

Munch-Munch Tongue Cannon Manual

Snow-Slicing Blade Manual

Doctor Stop Manual

Afro Luffy Fight! Middleweight
F0570

F0572

Veteran
N/A
Afro Luffy Fight! Light Heavyweight
F0571

F0572

Elite
N/A
Afro Luffy Fight! Heavyweight
F0571

F0572

Expert
N/A
Difficulty/Stamina
Battles
Experience
Beli
Title
Rookie
5
5
516
3596
-
Veteran
10
5
1260
7560
-
Elite
15
7
2373
11865
Wild
Expert
30
7
5627
26025
Afro

NotesEdit

  • 1 Rainbow Gem will be received upon full clear of all difficulties.
  • Limited-Time Event.
  • All difficulties get a chance to drop manuals and hidden stage. The higher the difficulty, the higher the chance of getting a manual or hidden stage.

Drop ratesEdit

  • Do you want to know what are the precise drop chances of a poster or manual? Now you can see them here (for Elite and Expert). Also, please help refine that data by sharing the results of your drops through this form.

How to Beat Little Brother Soul! Afro Luffy!Edit

FAQsEdit

General InformationEdit

Recommended CaptainsEdit

It is recommended you bring a consistent damage captain (not Chain Multipliers like Gear 3 Luffy) for this level. Many of the stages have 6 characters, many of whom will have a 1 turn cooldown -- meaning you will potentially take damage each round if you don't clear out the grunts. Additionally, the stages tend to be mixed between the classes so a Class Captain is recommended. If none are available, a QCK-based team will provide the most consistent results, though the Usopp battles will take slightly longer.

There are two generally accepted ways to beat Luffy. Bring a character that will break his +1 heal at the end of his turn, or bring a Time Delay combo that will let you sustain minimum damage while stalling to use specials. The Time Delay strategy will be the most consistent win strategy.

  • Class captains
  • QCK captains

Recommended Support UnitsEdit

These units are recommended for lower level teams. They aren't required but tend to be the safest choices. A high level team can just bring strong QCK and STR units and be fine with plowing through the level.

  • Time Delayers
  • Hawk Eyes Mihawk Special will break Brother Luffy's armor if down to 1.
  • QCK subs

Recommended TeamsEdit

Double Mihawk
Captain Subs Friend Ship
F0227 F0322F0204F0766F0015 F0227 Coffin Boat
Requirements
  • Coffin Boat MAX level
  • Mihawk's skill within 26 turns
  • Mr. 3 9 cooldown
  • Usopp 11 cooldown
  • Lucci for stats, can be replaced.
  • Zoro mostly for stats though delay is nice.


No stalling QCK farming team
Captain Subs Friend Ship
F0603 F0322F0510F0766F0424 F0416 Merry
Requirements
  • Team relies on Zoro or Boa
    For stalling. Can be replaced with Usopp GP.
  • Lucci for stats, can be replaced.
  • Croc for fast kill on Luffy.
    If cooldown is high, he's replaceable.
    Can stall a few rounds on turtles if needed.
  • Brook for safety with emergency heal if
    something goes wrong with stalling.
  • Enel and Boa can be both replaced with Marco for speed runs.
    Boa and Marco or double Boa work as well.
    You may want to run GPU for last round stall
    to be safe with that setup.
    All other characters can be replaced
    with your biggest and baddest QCK beatsticks.


Baccarat+Friend Sengoku F2P team
Captain Subs Friend Ship
F1167 F0737F0324F0066F0015 F0459 Merry
Requirements
  • Moby Dick can give you more health
  • This team has lots of alternate subs
  • Final stage: Use Goku and Baccarat
    Next turn Luci and Kaku and GPU
    Arlong to finish Luffy or just wait his buff out.


30 Stamina WalkthroughEdit

This walk-through is a for a MAX stall strategy to use a double Mihawk special on the first round with Luffy. If your cooldown is lower than 26, you do not have to stall as long as given in the guide. A high level team can just bring strong QCK and STR units and be fine with plowing through the level. The general idea is you will be fine if you can break his cannot-be-killed buff or stall right before crossing over his 20% health.

A 2.5x fighter or striker team will work as well, just switch up the characters with the appropriate equivalents (For example for fighters you'll want Boa Hancock Warlord of the Sea and for strikers you will want Usopp Voyage Dream: Brave Sea Warrior as your time delay characters).

Stage Strategy Enemy Info
1 Afro Luffy - 1 6 Grunts

Follow auto-target and take out all grunts and take no damage. Finish your chain with a maxed out Usopp and no weak orbs and you can kill all 6 enemies in one round.
Enemy Hp Attack Pattern
Grunts  ??

Attack for 2750

2 Afro Luffy - 2 STR Grunts, Sea Horse, Turtle

If you succeeded in killing everything in one round the last turn, kill all except the sea horse and turtle. Kill the sea horse on your second turn. Use a 4 combo character to kill the turtle in 2 turns.
Enemy Hp Attack Pattern

Grunts, Sea Horse, Turtle

??

??

3 Afro Luffy - 3 Fixed color grunts

You will randomly get a set of 5 STR, DEX, QCK, PSY, or INT grunts with a turtle. Take out all the grunts except the turtle. Take two turns to kill the turtle with a 4 combo character.
Enemy Hp Attack Pattern

Grunts

??

??

4 Afro Luffy - 4 Usopp Davy Back Fight: Cornerman + Grunts

A maxed out Mr. 3 will be ready to use his special now. Activate it to give your self time to kill everyone on the last turn and take no damage.
Enemy Hp Attack Pattern

Usopp Davy Back Fight: Cornerman

~100,000

Attacks every turn for 1,505

5 Afro Luffy - 5 Red Pigs, Turtle, and Grunts

Activate your Usopp for a 3 turn stall. Take out the last pig or grunt on the final round before their attack and let the daimyo turtle hit you. Use your 4 combo character to attack once per round until your take out the turtle.

It is not necessary to use Usopp if you do not have his cooldown low enough for it to be ready when you reach Luffy.

Enemy Hp Attack Pattern

Grunts, Sea Horse, Turtle

??

??

6 Afro Luffy - 6 Yellow fighters and Turtle

Activate your third time delay character. Take out the last character before they attack. Continue to use your 4 combo character to take out the turtle one turn at a time.

If you do not have a third time delay character with you, take out everyone except the turtle and stall as long as possible on the turtle. Do not enter the next round without 3,000 hp and Usopp within a 2 turn cooldown or a time delay character ready.

Enemy Hp Attack Pattern

Grunts, Sea Horse, Turtle

??

??

7 Afro Luffy - 7 Monkey D. Luffy Davy Back Fight: Combat + Usopp Davy Back Fight: Cornerman

Luffy claims to be unbeatable, but that isn't true! If you can lower Luffy's health to be within 1, using a Poison or Percentage HP Cut will actually kill Luffy. However, for our max turn delay, it will not be necessary if you can't lower his health low enough.

Usopp will heal you for a preemptive 1,000 HP and your orbs will be randomly changed to PSY and DEX. First activate your one turn time delay character. If both of your Mihawk specials are charged, go ahead and use both. First take out Usopp.

After Usopp is down, take Luffy to as close to 20% health as possible. Finish your chains with your high attack QCK characters to maximize damage. Do not cross Luffy below 20% of his health unless you can beat his defenses with the tactics listed above. Stall and take a hit if he gets to close to the 20% mark.

Once Luffy attacks and your Time Delay wears off, activate your Usopp. You should be able to beat him using your specials and standard attacks as his protection wears off.

Enemy Hp Attack Pattern

Monkey D. Luffy Davy Back Fight: Combat + Usopp Davy Back Fight: Cornerman

Luffy HP: 723,000

Usopp HP 100,000

Luffy attacks every turn for 3,892. Lower than 20% health attacks for 15,000.

Usopp attacks for 1,320 after 7 turns. Buffs attack on turn 3.

Secret Stage Savery back - Chopper Tony Tony Chopper Davy Back Fight: Mask and Grunts

Chopper will heal and his nuns for his first attack. Take out the nuns before Chopper's move but leave Chopper alive. Let Chopper heal you and then take Chopper out before his next attack turn.
Enemy Hp Attack Pattern

Tony Tony Chopper Davy Back Fight: Mask

20,000

His first attack will heal you and his team for a small amount. After, he attacks for 1,500 damage every 2 turns.


Team Builder HelperEdit

Poison QCK Characters


Slasher QCK Characters


Time Delay QCK Characters

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