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ColiseumHinaSmoker
Quest Boss Difficulty Conditions Notable Captures/Drops
White Hunter’s Arrest - Vs.
Buggy the Clown
F0039

Chaos
N/A
Forbidden Tome
Forbidden Tome x1
White Hunter’s Arrest - Vs.
Karoo
F0444

Chaos
N/A
F0591

White Hunter’s Arrest - Vs.
Monkey D. Luffy Davy Back Fight: Afro
&
Usopp Davy Back Fight: Cornerman
F0570

F0572

Chaos
N/A
CottonATK
ATK Cotton Candy x5
White Hunter’s Arrest - Vs.
Sanji Diable Jambe Flambe
F0020

Chaos
N/A
Icon evilfruit
Rainbow Gems x3
White Hunter’s Arrest - Vs.
Ben Beckman Red-Hair Pirates
F0953

Chaos
N/A
F0952

Forbidden Tome
Forbidden Tome x5
Difficulty/Stamina
Battles
Experience
Beli
Title
Chaos
20
5
3200
-
Chaos
20
5
3200
36054
-
Chaos
20
5
3200
32066
-
Chaos
20
5
3200
36048
-
Chaos
30
5
6300
43049
-

Notes[]

Tips on How to Beat Ben Beckman Coliseum[]

FAQs[]

Recommended Teams[]

Gamewith Team for Buggy
Captain Subs Friend Ship
F0077 F0771F0015F0546F1173 F0530 Thousand Sunny thumb
Requirements

The Japanese Brook is the one
we don't have yet,
but the Brook here is the
equivalent we do have.
Apparently they are the exact same unit,
just with different pictures.
read more here
Red-Haired Shanks can be
replaced by Garp the Fist


Gamewith Team for Karoo
Captain Subs Friend Ship
F0227 F0884F0030F0418F0408 F0227 Coffin Boat
Requirements

Mihawk and Doffy specials by turn 19.
The second slot is Blue Demon Dorry,
which we do not have yet,
here is his page, maybe someone can
suggest a replacement based on his
special?
His special (roughly interpreted by me)
"Deals heavy damage to all enemies,
boosts Powerhouse characters’ ATK
by 1.5x for 1 turn,
doubles if 'Hawk Eyes Mihawk'
is used in same turn".
I can't think of anyone that does
the latter part of that attack
at the moment, so I'll look for a
"Doubles Powerhouse characters’ ATK for 1 turn",
since that is probably the more important
part of that special.


Gamewith Team for Davy Back Luffy & Usopp
Captain Subs Friend Ship
F0217 F0737F0015F0418F0603 F0217 Thousand Sunny thumb
Requirements

Doffy and Enel within 20 turns.
Recommended anti-lock Lv. 2


Gamewith Team for Sanji
Captain Subs Friend Ship
F0227 F0418F0052F0400F0008 F0227 Coffin Boat
Requirements

Doffy and Mihawk within 17 turns.


Captain Subs Friend Ship
F1121 F0418F0400F0836F0671 F1121 Thousand Sunny thumb
Requirements

Kuma & Koala within 15, Doffy within 14.


Walkthrough for 20-30 Stamina Coliseum Ben Beckman[]

Stage 4 fight against Sanji in Chapter 5 against Beckman, Sanji will have a reduced HP of 2,500,000 and will attack for 7,860 damage on his 2 turn cool-down. His attack pattern is the same as before for his health triggers.

Stage Strategy Enemy Info
1 No Image Buggy the Clown + Grunts

Buggy will preemptively hide your SFX for 99 turns, turn all your slots to [BOMB], and give everyone on his side a 99 turn 8 hit barrier. His first attack he will hit for 6,272 damage. Every turn he attacks, he will replace all slots with [BOMB]. After defeated, he will lock the right column of your units for three turns, however, if you were good on your timing in the previous turn, a bomb should exist on him and he will be killed.
Enemy Hp Attack Pattern
Buggy the Clown + Armed Shooter Unit Yellow Pirates, Armed Shooter Unit Red Pirates, Armed Shooter Unit Green Pirates, Armed Shooter Unit Blue Pirates, Armed Shooter Unit Black Pirates Buggy 1,000,000 HP, Shooter Units 60,000 HP Each.

Buggy attacks for 3,995 damage on a 1 turn cool-down. Shooter Units attack for 2,200 damage on a 1 turn cool-down.

2 No Image Karoo + Grunts

Karoo will preemptively activate a turn-delay immunity for 99 turns, in addition to attacking for 3,360 damage. After Karoo's second attack, he will activate an ATK up on himself and reduce the attack interval on the Sandora Dragons. After the ATK up, the Sandora Dragons attack for 10,352 damage each.
Enemy Hp Attack Pattern

Karoo + Sandora Dragon x2

Karoo has 1,730,000 HP, Sandora Dragons have 280,000 HP

Karoo attacks for 3,360 damage on a 1 turn cool-down, Sandora Dragons attack for 2,200 damage on a 2 into a 1 turn cool-down.

3 No Image Monkey D. Luffy Davy Back Fight: Afro + Usopp Davy Back Fight: Cornerman

Luffy will preemptively activate a 3 turn No-KO on himself, and Usopp will change all slots to STR. On the second turn, Luffy's side's first time to attack, Luffy hits for 8,300 and Usopp will despair your friend captain for 2 turns. Third turn, Usopp will lock one unit at random for 3 turns. When Luffy is less than 50% HP, Usopp will heal himself and luffy by 100,000 HP, and hit for 4,000 damage.
Enemy Hp Attack Pattern

Monkey D. Luffy Davy Back Fight: Afro + Usopp Davy Back Fight: Cornerman

Luffy has 4,200,000 HP Usopp has unknown. Every two turns Usopp repeats the Despair and Locking pattern. When Usopp is killed initially or otherwise, Luffy will bring out a fresh copy, with a 1 turn cool-down. If Luffy is killed, Usopp's cool-down will be reduced to 1. (If original Usopp is still on the field, otherwise its stays at the replaced Usopp's 1 cool-down. Under 20% HP, Luffy will attack for 33,000 damage. ouch.

Luffy attacks for 8,300 damage on a 2 into a 1 turn cool-down. Usopp attacks for 4,000 damage on a 90 turn cool-down*.

4 No Image Sanji Diable Jambe Flambe

Sanji preemptively replaces all slots with their weak ones, adds a turn-delay immunity for 99 turns, and delays DEX Special charge times by 1 turn. His first attack, turn 2, he hits for 8,104 damage. Under 50% HP Sanji activates an ATK up and will attack for 12,152 damage. Under 20% HP Sanji will attack for 50,000 damage.
Enemy Hp Attack Pattern

Sanji Diable Jambe Flambe

Sanji has 4,000,000 HP

Sanji attacks for 8,104 damage on a 2 turn cool-down.

5 No Image Ben Beckman Red-Hair Pirates

Beckman will preemptively cut 30% of your HP, and despair your captain for 5 turns. He attacks for 3,872 damage every turn, on turn 1 he will lock the lower left unit for 10 turns, turn 2 he will lock lower right for 10 turns, turn 3, middle left 10 turns, turn 4 middle right 10 turns, turn 5 friend captain 10 turns, turn 6 captain 10 turns, turn 7 forward will attack normally. No 50/20% HP triggers.
Enemy Hp Attack Pattern

Ben Beckman Red-Hair Pirates

Ben Beckman has 3,000,000 HP

Beckman attacks for 3,872 damage on a 1 turn cool-down.

Team Builder Helper[]

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