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Adventure
  ➥ East Blue  ➥ Fushia Village  ➥ Alvida's Hideout  ➥ Shells Town  ➥ Orange Town  ➥ Syrup Village  ➥ Baratie  ➥ Arlong Park  ➥ Loguetown
  ➥ Grand Line Entry Zone  ➥ Twin Cape  ➥ Whiskey Peak  ➥ Little Garden  ➥ Drum Island
  ➥ Kingdom of Alabasta  ➥ Nanohana ► Rainbase  ➥ Alubarna
  ➥ Grand Line Entrance to Skypiea  ➥ Jaya
  ➥ Skypiea  ➥ Angel Island ~ Upper Yard  ➥ Upper Yard ~ Ark Maxim
  ➥ Grand Line, Vicinity of Water 7  ➥ Long Ring Long Land  ➥ Water Seven  ➥ Enies Lobby Front Gate  ➥ Tower of Law ~ Gates of Justice
  ➥ Thriller Bark  ➥ Mouth Gate ~ Hogback’s Mansion  ➥ Moria's Mast Mansion
  ➥ Grand Line Halfway Point  ➥ Sabaody Archipelago
  ➥ Grand Line Calm Belt  ➥ Amazon Lily  ➥ Impel Down
  ➥ Grand Line Marineford  ➥ Marineford Bay  ➥ The Bay - Oris Plaza
  ➥ Location of the Straw Hat Pirates  ➥ 3D2Y
  ➥ Grand Line Entrance to the New World  ➥ Sabaody Archipelago Redux
  ➥ Fish-Man Island  ➥ Deep-Sea Aphotic Zone to Ryugu Palace
  ➥ Extra Isle  ➥ Forests of Training  ➥ Limited Time Events (Daily Events, Fortnights, Clashes, others)  ➥ Jeweled Porc Sanctuary
Alubarna
Alubarnav2
Chapter Stamina Battles Quest Boss Conditions
1
10
7
Dash! Supersonic Duck Squad
N/A
2
10
7
Vivi, Stop the Rebel Army!
N/A
3
11
7
Friendship Montage
N/A
4
11
7
The Clone-Clone Fruit
N/A
5
11
7
Moletown Block Four
N/A
6
11
7
Cleanup Hitter and Human Mole
N/A
7
11
7
Human Spike and Human Sword
N/A
8
11
7
The Power to Cut Steel
N/A
9
11
7
The Power of Weather Control
N/A
10
12
7
The Beacon in the Bog
N/A
11
12
7
Loser's Justice
N/A
12
12
7
Top Secret! Poneglyph
N/A
13
12
7
Find the Bomber!
N/A
14
12
7
Time Limit
N/A
15
15
10
I'm Gonna Defeat You
N/A

Chapter Beli Experience EXP/Stamina Rainbow Gem Title Gained Conditions
1
4467
704
70.4
N/A
N/A
N/A
2
4458
704
70.4
N/A
Wrong
Clear Chapter
3
4905
783
71.18
N/A
Fake
Clear Chapter
4
5061
806
73.27
1
N/A
N/A
5
4851
777
70.64
N/A
N/A
N/A
6
5115
815
74.09
N/A
N/A
N/A
7
5160
815
74.09
N/A
N/A
N/A
8
5133
815
74.09
N/A
Bald
Clear Chapter
9
5079
806
73.27
1
Ancient Weapon
Clear Chapter
10
5529
884
73.67
N/A
N/A
N/A
11
5559
883
73.58
N/A
Loser
Clear Chapter
12
5436
870
72.5
N/A
N/A
N/A
13
5502
878
73.17
N/A
N/A
N/A
14
5436
873
72.75
1
Guardian
Clear Chapter
15
7500
1202
80.13
1
Poison
Love
Clear Chapter
Clear Chapter 50 times

Rewards
Conditions
Icon evilfruit
10x Rainbow Gems
Clear all chapters in Alubarna



Farming notesEdit

  • See Alubarna section in Tips

How to Beat Alubarna Edit

  • Chapter 1

Filler stage, no real boss. Mostly red grunts.

  • Chapter 2

Filler stage, no real boss. Mostly blue grunts.

  • Chapter 3

Mostly green grunts. Final boss PSY Mr. 2 Bon Clay will first strike you for 2000 but is not very tough otherwise.

  • Chapter 4

Mostly yellow grunts. Final boss PSY Mr. 2 Bon Clay will first strike you for 2420 and change your orbs to PSY or empty, but is not very tough otherwise.

  • Chapter 5

Mostly yellow grunts. Final bosses STR Mr. 4 and QCK Miss Merry Christmas are not very strong. Mr. 4 will give himself an orb boost before attacking after three turns. They are not very hard to beat.

  • Chapter 6

Mostly yellow grunts. Final bosses STR Mr. 4 and QCK Miss Merry Christmas are not very strong.

  • Chapter 7

Filler stage, no real boss. Mostly blue and green grunts.

  • Chapter 8

Mostly green and red grunts. STR Mr. 1 will be the boss here. This can be moderately difficult for low-level teams as he will buff his defense every few turns, so if you cannot burst him down quickly it may turn into a longer fight. If you are a new player still relying on your Zoro team, this will be tough. This is a good and high time to stop relying on double HP boost and use a rainbow all QCK team. A mid-to-high level QCK team with a 2x+ leads and some orb manipulators/boosters can burst him down in one or two turns and is recommended for any farming.

  • Chapter 9

Mostly red, green and blue grunts. DEX Miss Doublefinger will first strike you for 1,111 damage. She is not particularly tough, but you definitely want her for your DEX team, so it is a mission you will find yourself repeating sooner or later until you get at least one of her posters.

  • Chapter 10

Mostly yellow and purple grunts. And of course INT Mr. 0 Baroque Works CEO aka Crocodile awaits you at the end. He starts with a 3 turns debuff protection (immunity) and a 4 turns defense buff. He will attack for 3650. If you find this difficult, well, he returns in the final chapter and will be even stronger there.

  • Chapter 11

Filler stage, no real boss, various grunts.

  • Chapter 12

Filler stage, no real boss, various grunts.

  • Chapter 13

Filler stage, no real boss, various grunts.

  • Chapter 14

Filler stage, no real boss, various grunts. Well, you will have to deal with 5 evolved Baroque Millions with debuff protection, but it really shouldn't be much of a problem, just Zoro them.

  • Chapter 15

This is it. A challenging fight and one that many new players often stumble on. Read on.

Recommended teams:

  • Double Zoro can do it, but it will be close. You will want Miss Doublefinger for the burst, and preferably some sort of orb controller (ex. Kalifa+Izo). Your only non-DEX unit will be, as usual, GPU for delay.
  • Double Garp teams, also F2P, will have much easier time here.
  • Double Hawk Eyes Mihawk Slasher teams are the best F2P option for speed runs. You should hit Croc with both Mihawk specials. Use GPU for extra time if you need much of it, otherwise use Mr. 3 or Galdino the Criminal Mr. 3 or Roronoa Zoro Jack the Ripper . Best F2P PSY slasher is Ryuma, through of course there are several better RR options (Shanks).

See also Unatratnag's FAQ: How to beat Croc and reddit guide

You will fight INT Mr. 0 Baroque Works CEO TWICE in this Stage, that means he can drop TWICE as well. You encounter him at stages 1 and 10; the first one is much easier then the final one, of course. You will be taking 600 poison damage each turn throughout this stage. Most intermediate stages feature regular mobs of little consequence - stall or rush through depending on your team. At stage 7 you will encounter a giant; if it is a Female Giant Warrior Green Pirates she will Despair your captain; this means that you will lose all the HP bonus from them (which means you probably should reconsider using Roronoa Zoro Ashura Ichibugin or similar 2xHP captain). If you are lucky enough to encounter a red giant, remember that you can get two extra turns of stalling if you trigger their <20% ATK boost. At stage 8 a scripted event will preemptively turn all your orbs to RCV (meat), through occasionally you get some useless TND orbs too. A giant at Stage 9 will preemptively hit you for 2780 and his partner will cast Immunity.

Stage Strategy Enemy Info
1 Alubarna 15 01 first stage Crocodile

You have four turns before Crocodile attacks. Take him out before he does.
Enemy Hp Attack Pattern
Crocodile ~120,000

Crocodile will start with a First Strike that will poison you for 99 turns, doing 600 damage each turn. He will have cooldown of two. On his first activation he will cast Immunity for 3 turns and Def Up for 4 turns. From that point on he will attack for 2244 damage every two turns.

10 Alubarna 15 10 final stage Crocodile

Burst him without triggering his <20% special. Best whittle him down to as close to 20% as you can, then use GPU and finish him off.
Enemy Hp Attack Pattern

Crocodile

610,000 (and 4860 armor)

Crocodile will start with a First Strike that will put up Immunity and Def Up for 3 turns and start on the cooldown of three. Oh his first activation he will cast ATK UP, haste himself reducing his attack interval to one, and start attacking for 3932. If you let him activate at <20% HP his specials will deal significant amount of damage (25,000 to be exact).

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