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Adrift! Humming Brook Banner
Quest Boss Difficulty Conditions Notable Captures/Drops
Adrift?! Humming Swordsman Brook - Alive
F0423

Rookie
Slot Restrictions
[INT] [PSY] [DEX] [STR]
F0423

F0425

10,000 Kill-O-Guillotine Manual

Sorrowful Charge Manual

Impact Manual

Lion’s Song Manual

Demon Face Manual

Shusui Three Verse Arrow Notch Slash Manual

Munch-Munch Tongue Cannon Manual

Adrift?! Humming Swordsman Brook - Half-Dead
F0423

Veteran
Slot Restrictions
[INT] [PSY] [DEX] [STR]
Adrift?! Humming Swordsman Brook - Soul
F0424

Elite
Slot Restrictions
[INT] [PSY] [DEX] [STR]
Adrift?! Humming Swordsman Brook - Skeleton
F0424

Expert
Slot Restrictions
[INT] [PSY] [DEX] [STR]
Difficulty/Stamina
Battles
Experience
Beli
Title
Rookie
5
3
513
3582
-
Veteran
10
5
1259
7803
-
Elite
15
7
2376
12778
Yo Ho Ho
Expert
30
10
5591
26554
Just Bones

NotesEdit

  • 1 Rainbow Gem will be received upon full clear of all difficulties.
  • EXP values are always the same for each run. Beli can vary a bit (particularly if bags of Beli drop) so the number above can be taken as an estimate with a 10% degree of error.
  • Limited-Time Event: appears every few weeks for one week only (except on its premiere, where it lasted for two weeks).
  • All difficulties get a chance to drop Zoro's, Ryuma's, Wapol's, Basil Hawkins's, Usopp's, Laboon's and Miss Valentine's Manuals.
  • The higher the difficulty level, the higher the chance you'll have of getting one of the manuals listed above.
  • Ryuma can randomly appear on any stage 1-9. He will show up more often on the higher difficulties with the best odds being 30 stamina. He has a 100% drop rate when he does appear.

Drop ratesEdit

  • Do you want to know what are the precise drop chances of a poster or manual? Now you can see them here (for Elite and Expert). Also, please help refine that data by sharing the results of your drops through this form.

How to Beat Adrift!? Humming BrookEdit

FAQsEdit

General InformationEdit

Adrift!? Humming Brook was a part of a 5 Fortnight Batch where One Piece Treasure Cruise began to add restrictions. This fortnight didn't get too hard as the restriction is only one what orb slots would appear. If you plan on using units that need orbs outside of what is generally provided, you can forget it. Additionally, the preemptive from Brook will give you Tandem and Meat Orbs. This makes Roar of the Sea Scratchmen Apoo incredibly useful for this fortnight. More on this to come in the Captain and Support Unit sections.

Recommended CaptainsEdit

Since most units are QCK in this level, it would be best to run a team made up of mostly DEX units. If you bring a slasher captain, you can add in an INT unit or two for the random Ryuma encounter.

  • Slasher leads
  • DEX leads

Recommended Support UnitsEdit

Recommended SocketsEdit

No sockets are needed for this fortnight. As usual, Matching Orbs would only help.

If you are weaker, you may not be able to take Brook out in two turns. In which case, you'll find your right side locked for 3 turns and your captain silenced. If this is the case, an anti-despair of level 1 will save your health. Chances are if you're weak, you won't have level 3 unlock. Bring along Usopp for safety if you can't speed farm him yet and use Usopp to slow Brook down during your stalling phase. Just make sure he's placed on the left side.

Recommended TeamsEdit

Speed DEX Team
Captain Subs Friend Ship
F0359 F0227F0400F0308F0418 F0359 Merry
Requirements
  • Merry Go Boat MAX level


Double Doffy (high health teams)
Captain Subs Friend Ship
F0418 F0227F0400F0308F0015 F0418 Coffin Boat
Requirements
  • Coffin Boat MAX level


Double Mihawk (high damage teams)
Captain Subs Friend Ship
F0227 F0418F0511F0308F0015 F0227 Coffin Boat
Requirements
  • Coffin Boat MAX level
  • Daz Bones is brought as a strong unit
    against Ryuma and attack bosoter.
    Replaceable by others.

30 Stamina WalkthroughEdit

Stage Strategy Enemy Info
1 Adrift - 1 Grunts + Evolvers

Take out the grunts and stall where possible without taking a hit.
Enemy Hp Attack Pattern
Grunts -

-

2 Adrift - 2 Grunts + Evolvers

Take out the grunts and stall where possible without taking a hit.
Enemy Hp Attack Pattern

Grunts

-

-

3 Adrift - 3 Grunts + Evolvers

Take out the grunts and stall where possible without taking a hit.
Enemy Hp Attack Pattern

Grunts

-

-

4 Adrift - 4 Grunts + Evolvers

Take out the grunts and stall where possible without taking a hit.
Enemy Hp Attack Pattern

Grunts

-

-

5 Adrift - 5 Giant + Brook

If you let the Giant attack, she will deal massive damage as she's enraged from Brook being a pervert. Luckily, you'll always have 4 turns to take her out so it shouldn't be a problem.

This is probably the best round to stall if you find you need a larger window for your specials.

Enemy Hp Attack Pattern

Giant

Brook

-

Preemptively boosts attack of the Giant.

6 Adrift - 6 Grunts + Evolvers

Take out the grunts and stall where possible without taking a hit.
Enemy Hp Attack Pattern

Grunts

-

Brook attacks for 5660 on a 2 turn cool-down.

7 Adrift - 7 Grunts + Evolvers

Take out the grunts and stall where possible without taking a hit.

If you need to stall longer, the middle Baroque Works agent will perform a buff under 20% instead of attacking. Use this to buy a few more rounds of time.

Enemy Hp Attack Pattern

Grunts

-

Under 20%, the middle Baroque Works agent will perform a buff instead of attacking.

8 Adrift - 8 Grunts + Evolvers

Take out the grunts and stall where possible without taking a hit.
Enemy Hp Attack Pattern

Grunts

-

-

9 Adrift - 9 Grunts + Evolvers

Make sure to take out the Marines as they will lock a unit. If you need to buy more time, let the unit that is weak to you attack, however, make sure you have a rainbow squad to finish him off and don't let your whole squad be locked.
Enemy Hp Attack Pattern

Grunts

-

Locks unit they are weak to.

10 Adrift - 10 Humming Swordsman Brook

Brook isn't too hard, but the secret is taking him out as fast as possible. If you haven't farmed Miss Doublefinger Human Spike or Donquixote Doflamingo Warlord of the Sea yet, you should. They make this stage a joke.

Either way, try and take him out before turn two. He will locks and silence your captain which will remove half your health, even if he's stalled.

Under 20% he only performs a defense boost so it's nothing dangerous. The real trick is to take him out as fast as possible before he locks.

Enemy Hp Attack Pattern

Humming Swordsman Brook

-

Preemptively swaps all your orbs to TND and Meat orbs. Attacks for 3680 on a 2 turn cool-down, however, will activate various buffs throughout the battle.

On turn 2, he will lock your right column of characters for 3 turns and silence your captain for 1 turn.

Attacks every two turns for 3,700 damage.

When his health falls below 20% he buffs his defense for 2 turns.

Secret Stage Adrift - Sec Ryuma

Ryuma has a descent amount of health and deals a good chunk of damage too.

Try and finish your combos with your INT unit if you brought a rainbow squad. If you can't finish him by his first turn, it would be wise to activate your damage reducer to help absorb Ryuma's first attack. Another reason why Daz Bones is a fantastic rainbow team addition.

Enemy Hp Attack Pattern

Ryuma

400,000 hp

Ryuma's first attack will deal 7,500 damage and he will change all orbs to Meat or empty.

After, he attacks for 5,980 damage every 2 turns.


Team Builder HelperEdit

DEX Characters with Change Orbs


DEX Characters with Attack Boost


DEX Characters with Orb Boost

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